public override void init(EquipmentScreen equipmentScreen) {
        base.init(equipmentScreen);
		holderType = ItemHolderType.POTION_BAG;
		col = GetComponent<BoxCollider2D>();
		hotkeyText = transform.Find("Hotkey").GetComponent<TextMesh>();
		MeshRenderer mesh = hotkeyText.GetComponent<MeshRenderer>();
		mesh.sortingLayerName = "InventoryLayer";
		mesh.sortingOrder = 5;
    }
Beispiel #2
0
    void Awake() {
        Vars.gameplay = this;
		Hero.init();
		GetComponent<Imager>().init();
		WorkbenchSchemeDescriptor.fillSchemesMap();
		GameObject.FindGameObjectWithTag("UserInterface").GetComponent<UserInterface>().init();
        GetComponent<ItemFactory>().init();

        itemDescriptor = GameObject.FindGameObjectWithTag("ItemDescriptor").GetComponent<ItemDescriptor>();
        itemDescriptor.init();

		potionBag = GameObject.FindGameObjectWithTag("PotionBag").GetComponent<PotionBag>();
		potionBag.init();

		inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent<Inventory>();
		inventory.init();
        
        GameObject[] scrs = GameObject.FindGameObjectsWithTag("GameScreen");

        foreach (GameObject gameObj in scrs) {
            GameScreen screen = gameObj.GetComponent<GameScreen>();
            switch (screen.getScreenType()) {
				case ScreenType.CITY: city = screen as CityScreen; break;
				case ScreenType.GUILD: guild = screen as GuildScreen; break;
				case ScreenType.BLACKSMITH: blacksmith = screen as BlacksmithScreen; break;
				case ScreenType.HEALER: healer = screen as HealerScreen; break;
				case ScreenType.HOME: home = screen as HomeScreen; break;
            }
            screens.Add(screen);
            screen.init();
            screen.hideScreen();
        }

		GetComponent<InputProcessor>().init(screens);

        fightScreen = GameObject.FindGameObjectWithTag("FightScreen").GetComponent<FightScreen>();
        equipmentScreen = GameObject.FindGameObjectWithTag("EquipmentScreen").GetComponent<EquipmentScreen>();

        fightScreen.init();
        equipmentScreen.init();

		buffShop = healer.getBuffShop();
		questBoard = guild.getQuestBoard();

		equipmentScreen.setBuffShop(buffShop);
		equipmentScreen.setQuestInformation(questBoard.getQuestInformation());

        worldMap = GameObject.FindGameObjectWithTag("WorldMap").GetComponent<WorldMap>();
        worldMap.init();

        QuestParser.parseQuests(questsFile);

        showScreen(ScreenType.CITY);
    }
	public virtual void init (EquipmentScreen equipmentScreen) {
		this.equipmentScreen = equipmentScreen;
		render = GetComponent<SpriteRenderer>();
		typeRender = transform.Find("Type").GetComponent<SpriteRenderer>();
		holderType = ItemHolderType.EQUIPMENT;
	}
Beispiel #4
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 public void Setup(EquipmentScreen controller, int index)
 {
     this.controller = controller;
     this.index      = index;
     displaying      = controller.examinedEquipment[index];
 }