Beispiel #1
0
        public EquipmentRes Reg(EquipmentReg Ereg)
        {
            var retItem = new EquipmentRes();

            using (var context = WDbContext())
            {
                //首先查询数据库中是否存在
                string strSql   = "select MEID,MECode,LoginID,States from MeterEquipment where MECode=@MECode";
                var    retItems = context.Sql(strSql)
                                  .Parameter("MECode", Ereg.MECode)
                                  .QueryMany <EquipmentItem>();
                if (retItems == null || retItems.Count == 0)
                {
                    //插入CODE记录
                    strSql = " INSERT INTO MeterEquipment (MECode) VALUES (@MECode)";
                    context.Sql(strSql)
                    .Parameter("MECode", Ereg.MECode).Execute();
                    retItem          = new EquipmentRes();
                    retItem.isErrMsg = false;
                    retItem.errMsg   = "";
                    return(retItem);
                }
                else
                {
                    if (retItems.Count == 1)
                    {
                        if (retItems[0].LoginID == null || retItems[0].States != 0)
                        {
                            retItem.isErrMsg = true;
                            retItem.errMsg   = "该设备暂不可用";
                            retItem.errMsgNo = 1;
                            return(retItem);
                        }
                    }
                    else
                    {
                        retItems = retItems.Where(c => c.States == 0 && c.LoginID != null).ToList();
                    }
                }
                if (retItems == null || retItems.Count == 0)
                {
                    retItem.isErrMsg = true;
                    retItem.errMsg   = "没有查询到数据";
                    retItem.errMsgNo = 1;
                }
                retItem.equipmentItems = retItems;
                return(retItem);
            }
        }
Beispiel #2
0
 /// <summary>
 /// 初始化角色的插槽附件
 /// </summary>
 /// <returns><c>true</c>, if role slot attachment info was inited, <c>false</c> otherwise.</returns>
 public System.Collections.IEnumerator InitRoleEquipment(RoleAnaimationData animationData, SkeletonAnimation skeletonAnim, RoleEquipmentData tempData, CombineTextureData combineTextureData, Dictionary <int, List <string> > TempSlotAttachmentDic, List <Texture2D> destoryTextureList, Action <bool> setRoleStatus, Action <string> failCallBack, bool isTP)
 {
     if (skeletonAnim == null)
     {
         if (null != failCallBack)
         {
             failCallBack.Invoke("<-初始化角色的插槽和附件信息失败->");
         }
         yield break;
     }
     System.DateTime time1 = System.DateTime.Now;
     for (int i = 0; i < tempData.RoleEquipmentItems.Count; i++)
     {
         // if(tempData.RoleEquipmentItems[i].EquipmentType == RoleEquipmentType.RoleHat || tempData.RoleEquipmentItems[i].EquipmentType == RoleEquipmentType.RoleGlasses)
         //     continue;
         EquipmentRes res = SpineChangeDataLogic.Instance.GetRoleEquipmentObject(tempData.RoleEquipmentItems[i], null);
         while (!res.isDone)
         {
             yield return(null);
         }
         combineTextureData.changeRoleCoroutine = GameManager.Instance.StartCoroutine(Change(animationData, skeletonAnim, combineTextureData, TempSlotAttachmentDic, res.GetRes(), isTP, destoryTextureList, setRoleStatus, failCallBack, true));
         yield return(combineTextureData.changeRoleCoroutine);
     }
     System.DateTime time2 = System.DateTime.Now;
     if (null != GameObject.FindObjectOfType <ChangeTest> ())
     {
         GameObject.FindObjectOfType <ChangeTest> ().text.text += "创建角色并初始化用时:" + (time2 - time1).TotalMilliseconds + "\n";
     }
     if (null != roleObject)
     {
         setRoleStatus.Invoke(true);
     }
     if (isTP)
     {
         //需要合图集
         UpdateRoleEquipment(skeletonAnim, combineTextureData);
     }
     else
     {
         DestroyResources(combineTextureData);
     }
 }