public Equipment(string ID)
            {
                Item tem_Item = null;

                foreach (Item tem in GameValue.Items.GetArray())
                {
                    if (tem.ID == ID)
                    {
                        tem_Item = tem;
                        break;
                    }
                }
                Name      = tem_Item.Name;
                Additives = tem_Item.Additives;
                Tybe      = EquipmentName.GetEquipmentTybe(Additives.GetAdditive(0).Value);
                this.ID   = ID;
            }
Beispiel #2
0
        private void But_TakeOffEquipment_Click(object sender, EventArgs e)
        {
            int index = 0;

            foreach (RadioButton tem in rad_Equipments)
            {
                if (tem.Checked)
                {
                    break;
                }
                index++;
            }
            PlayerValue.Items.Add(new Item(PlayerValue.Player.Equipments.GetEquipment(EquipmentName.GetEquipmentTybe(index)).ID, 1));
            PlayerValue.Player.Equipments.DeleteEquipment(EquipmentName.GetEquipmentTybe(index));
            PlayerEquipmentReFresh();
            rad_Equipments[index].Checked = false;
            PlayerBagReFresh();
        }
Beispiel #3
0
        private void Rad_Equipments_Click(object sender, EventArgs e)
        {
            int index = 0;

            foreach (RadioButton tem in rad_Equipments)
            {
                if (tem == sender)
                {
                    break;
                }
                index++;
            }
            if (rad_Equipments[index].Checked)
            {
                if (PlayerValue.Player.Equipments.GetEquipment(EquipmentName.GetEquipmentTybe(index)) == null)
                {
                    but_TakeOffEquipment.Visible = false;
                    lab_EquipmentInfo.Text       = EquipmentName.Text[index] +
                                                   "\r\n" + "未装备";
                }
                else
                {
                    but_TakeOffEquipment.Visible = true;
                    string tem_str = EquipmentName.Text[index] + "\r\n" +
                                     PlayerValue.Player.Equipments.GetEquipment(EquipmentName.GetEquipmentTybe(index)).Name + "\r\n";
                    for (int i = 0; i < 6; i++)
                    {
                        int value = PlayerValue.Player.Equipments.GetEquipment(EquipmentName.GetEquipmentTybe(index)).
                                    GetAdditive(AttributeName.GetAttributeValue(i));
                        if (value != 0)
                        {
                            tem_str += AttributeName.GetAttributeName(AttributeName.GetAttributeValue(i)) +
                                       Function.GetValueSymbol(value) + "\r\n";
                        }
                    }
                    lab_EquipmentInfo.Text = tem_str;
                }
            }
            else
            {
                lab_EquipmentInfo.Text       = "";
                but_TakeOffEquipment.Visible = false;
            }
        }
Beispiel #4
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        private void PlayerEquipmentReFresh()   //刷新玩家装备界面
        {
            Player player = PlayerValue.Player;
            int    index  = 0;

            foreach (Equipment tem in player.Equipments.GetArray())
            {
                if (tem != null)
                {
                    rad_Equipments[index].Text = EquipmentName.Text[index] + ":" + "\r\n" +
                                                 player.Equipments.GetEquipment(EquipmentName.GetEquipmentTybe(index)).Name;
                }
                else
                {
                    rad_Equipments[index].Text = EquipmentName.Text[index] + ":" + "\r\n" + "未装备";
                }
                index++;
            }
        }