Beispiel #1
0
 public void Dispose()
 {
     _sound.Stop();
     _sound.Dispose();
     _source.Dispose();
     Equalizer.Dispose();
 }
Beispiel #2
0
 public void Dispose()
 {
     CleanupPlayback();
     if (equalizer != null)
     {
         equalizer.Dispose();
     }
 }
Beispiel #3
0
        public void DisposeEqualizer()
        {
            var equalizer = new Equalizer();

            equalizer.SetAmp(-1, 1);
            equalizer.Dispose();
            Assert.AreEqual(IntPtr.Zero, equalizer.NativeReference);
        }
Beispiel #4
0
 private void Stop()
 {
     if (_soundOut != null)
     {
         _soundOut.Stop();
         _soundOut.Dispose();
         _equalizer.Dispose();
         _soundOut = null;
     }
 }
 protected virtual void Dispose(bool disposing)
 {
     if (disposing)
     {
         // free managed resources
         if (_fadingService.IsFading)
         {
             _fadingService.Cancel();
         }
         StopPlayback();
         _soundOut?.Dispose();
         _soundOut = null;
         _soundSource?.Dispose();
         SoundOutProvider.Dispose();
         _loopStream?.Dispose();
         _equalizer?.Dispose();
         _simpleNotificationSource?.Dispose();
         _soundSourceLoadingToken?.Dispose();
     }
     // free native resources if there are any.
 }
        public void TestFlatten()
        {
            EventWaitHandle waitHandle = new AutoResetEvent(false);

            using (MemoryStream stream = new MemoryStream())
                using (SpeechSynthesizer synth = new SpeechSynthesizer())
                {
                    synth.SetOutputToWaveStream(stream);
                    synth.Speak("This is a test for flattening");
                    stream.Seek(0, SeekOrigin.Begin);

                    IWaveSource source    = new WaveFileReader(stream);
                    Equalizer   equalizer = Equalizer.Create10BandEqualizer(source);
                    equalizer.SampleFilters[0].SetGain(-9.6f);
                    equalizer.SampleFilters[1].SetGain(-9.6f);
                    equalizer.SampleFilters[2].SetGain(-9.6f);
                    equalizer.SampleFilters[3].SetGain(-3.9f);
                    equalizer.SampleFilters[4].SetGain(2.4f);
                    equalizer.SampleFilters[5].SetGain(11.1f);
                    equalizer.SampleFilters[6].SetGain(15.9f);
                    equalizer.SampleFilters[7].SetGain(15.9f);
                    equalizer.SampleFilters[8].SetGain(15.9f);
                    equalizer.SampleFilters[9].SetGain(16.7f);

                    var soundOut = new WasapiOut();
                    soundOut.Stopped += (s, e) => waitHandle.Set();

                    soundOut.Initialize(equalizer.ToWaveSource());
                    soundOut.Play();

                    waitHandle.WaitOne();

                    soundOut.Dispose();
                    equalizer.Dispose();
                    source.Dispose();
                }
        }