Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (GameManager.sharedInstance.currentGameState == GameState.inGame)
        {
            timeText.text = Epoch.GetTimerString((int)GamePreparationManager.timeGame);

            if (GamePreparationManager.timeGame <= 0)
            {
                GamePreparationManager.timeGame = 0;
                // Pause Music
                selectMusic.PauseMusic();

                GameManager.sharedInstance.GameOver();
            }
            else if (GamePreparationManager.timeGame <= 10)
            {
                timeText.color = Color.red;
                GamePreparationManager.timeGame -= Time.deltaTime;
            }
            else
            {
                GamePreparationManager.timeGame -= Time.deltaTime;
            }
        }
        else if (GameManager.sharedInstance.currentGameState == GameState.menu)
        {
            regresiveCountText.text = counterTime.ToString("0");

            if (counterTime <= 0 && counterStart)
            {
                counterStart = false;

                Debug.Log("Counter: " + counterTime);
                counterTime = 0;

                GameManager.sharedInstance.StarGame();
            }
            else
            {
                counterTime -= Time.deltaTime;
            }
        }
    }