Beispiel #1
0
 /// <summary>
 /// Serves as a hash function for a particular type.
 /// </summary>
 /// <returns>
 /// A hash code for the current <see cref="T:System.Object"/>.
 /// </returns>
 public override int GetHashCode()
 {
     unchecked
     {
         var hashCode = (int)WorkSurfaceContext;
         hashCode = (hashCode * 397) ^ ServerID.GetHashCode();
         hashCode = (hashCode * 397) ^ ResourceID.GetHashCode();
         hashCode = (hashCode * 397) ^ EnvironmentID.GetHashCode();
         return(hashCode);
     }
 }
        private void OnCollisionEnter(Collision other)
        {
            EnvironmentID collidedWithWhat = other.gameObject.GetComponent <EnvironmentID>();

            if (!collidedWithWhat)
            {
                return;
            }
            switch (collidedWithWhat.envType)
            {
            case EnvironmentID.EnvironmentObject.FLOOR:
                HandleCollisionWithFloor();
                break;
            }
        }
Beispiel #3
0
 public override int GetHashCode() => EnvironmentID.GetHashCode();
Beispiel #4
0
 public override int GetHashCode()
 {
     return(EnvironmentID.GetHashCode());
 }