Inheritance: MonoBehaviour
Beispiel #1
0
 void OnTriggerStay(Collider coll)
 {
     EnviroGear gear = coll.GetComponent<EnviroGear>();
     if (gear!=null && gear.isMovable && !isActive && Vector3.Distance(transform.position, gear.transform.position)<minDistanceToTrigger) {
         gear.isMovable = false;
         gear.Start();
         this.gear = gear;
         startPos = gear.transform.position;
         isActive = true;
     }
 }
Beispiel #2
0
    void OnTriggerExit(Collider coll)
    {
        // find a gear, return if null
        EnviroGear gear = coll.gameObject.GetComponent <EnviroGear>();

        if (gear == null)
        {
            return;
        }

        // remove gear in neighbors if it's in the neighbors
        neighbors.Remove(gear);
    }
Beispiel #3
0
    void OnTriggerEnter(Collider coll)
    {
        // find a gear, return if null
        EnviroGear gear = coll.gameObject.GetComponent <EnviroGear>();

        if (gear == null)
        {
            return;
        }

        // add gear to neighbors if it isn't already a neighbor
        if (!gear.neighbors.Contains(this) && !neighbors.Contains(gear))
        {
            neighbors.Add(gear);
        }
    }