void Awake()
 {
     if (instance == null)
     {
         GameObject.DontDestroyOnLoad(this.gameObject);
         instance = this;
     }
     else
     {
         GameObject.Destroy(this.gameObject);
     }
 }
 // Use this for initialization
 void Start()
 {
     audio = GameObject.Find("EnviroAudioManager").GetComponent <EnviroAudioManager>();
     if (this.gameObject.tag == "Boss")
     {
     }
     else
     {
         enemyHealth = 100;
         max         = enemyHealth;
     }
 }