public float GetAnimationLength(Enumeration.AnimationUse animationUsed) { AnimationClip[] clips = m_Animator.runtimeAnimatorController.animationClips; for (int i = 0; i < clips.Length; i++) { if (clips[i].name == animationUsed.ToString()) { return(clips[i].length); } } return(0); }
public void UseAnimation(Enumeration.AnimationUse animationUsed) { m_Animator.SetTrigger(animationUsed.ToString()); }