private static int GetBaseCommandId(string statement) { if (Namespace.IsMatch(statement)) { return(99); } if (ClassStart.IsMatch(statement)) { return(19); } if (IfStart.IsMatch(statement)) { return(1); } if (ElseStart.IsMatch(statement.Trim())) { return(10); } if (LoopStart.IsMatch(statement)) { return(3); } if (MethodStart.IsMatch(statement) && !ExcludeMethodDefRegex.IsMatch(statement)) { return(8); } if (InterfaceStart.IsMatch(statement)) { return(88); // set end interface 89 } if (EnumStart.IsMatch(statement)) { return(78); // set end enum 79 } if (SwitchStartRegex.IsMatch(statement)) { return(58); // set end switch 59 } if (StructStart.IsMatch(statement)) { return(48); // set end struct 49 } return(0); }
//protected override async Task ShowHumanCanPlayAsync() //{ // await base.ShowHumanCanPlayAsync(); // if (BasicData.IsXamarinForms && (SaveRoot.GameStatus == EnumWhatStatus.NeedTradeSalary || SaveRoot.GameStatus == EnumWhatStatus.NeedStealTile)) // { // await UIPlatform.ShowMessageAsync("Trying to show human can continue"); // if (_gameContainer.SubmitPlayerCommand == null) // { // //UIPlatform.ShowError("Nobody set up the submit player command. Rethink"); // return; // } // _gameContainer.SubmitPlayerCommand.ReportCanExecuteChange(); //try this way. // //await Task.Delay(200); //try delay to fix second bug. // //await UIPlatform.ShowMessageAsync("Choose Player Or End Turn"); // //_gameContainer.Command.ManualReport(); // } //} async Task IMiscDataNM.MiscDataReceived(string status, string content) { switch (status) //can't do switch because we don't know what the cases are ahead of time. { //put in cases here. case "spin": SpinnerPositionData spin = await js.DeserializeObjectAsync <SpinnerPositionData>(content); await _spinnerProcesses.StartSpinningAsync(spin); return; case "gender": EnumGender gender = await js.DeserializeObjectAsync <EnumGender>(content); if (_gameContainer.SelectGenderAsync == null) { throw new BasicBlankException("Nobody is handling the selecting gender. Rethink"); } await _gameContainer.SelectGenderAsync.Invoke(gender); return; case "firstoption": EnumStart firsts = await js.DeserializeObjectAsync <EnumStart>(content); await _boardProcesses.OpeningOptionAsync(firsts); return; case "chosecareer": await _careerProcesses.ChoseCareerAsync(int.Parse(content)); return; case "purchasecarinsurance": await _boardProcesses.PurchaseCarInsuranceAsync(); return; case "purchasedstock": await _boardProcesses.PurchaseStockAsync(); return; case "tradedlifeforsalary": await _boardProcesses.Trade4TilesAsync(); //i think return; case "tradedsalary": await _tradeSalaryProcesses.TradedSalaryAsync(content); return; case "stole": await _stolenTileProcesses.TilesStolenAsync(content); return; case "purchasedhouseinsurance": await _boardProcesses.PurchaseHouseInsuranceAsync(); return; case "attendednightschool": await _boardProcesses.AttendNightSchoolAsync(); return; case "choseretirement": EnumFinal finals = await js.DeserializeObjectAsync <EnumFinal>(content); await _boardProcesses.RetirementAsync(finals); return; case "chosestock": await _chooseStockProcesses.ChoseStockAsync(int.Parse(content)); return; case "chosesalary": await _basicSalaryProcesses.ChoseSalaryAsync(int.Parse(content)); return; case "stockreturned": await _returnStockProcesses.StockReturnedAsync(int.Parse(content)); return; case "chosehouse": await _houseProcesses.ChoseHouseAsync(int.Parse(content)); return; case "willsellhouse": await _boardProcesses.SellHouseAsync(); return; case "twins": CustomBasicList <EnumGender> gList = await js.DeserializeObjectAsync <CustomBasicList <EnumGender> >(content); await _twinProcesses.GetTwinsAsync(gList); return; case "houselist": CustomBasicList <int> tempList = await js.DeserializeObjectAsync <CustomBasicList <int> >(content); SaveRoot !.HouseList.Clear(); tempList.ForEach(thisIndex => SaveRoot.HouseList.Add(CardsModule.GetHouseCard(thisIndex))); await ContinueTurnAsync(); return; default: throw new BasicBlankException($"Nothing for status {status} with the message of {content}"); } }