public void LoadPlayerState() { int h = PlayerPrefs.GetInt("PHEALTH", 5); GetComponent <Health>().SetHealth(h); CurGem = (EnumGem)PlayerPrefs.GetInt("PGEM", 0); }
private void PickupGem() { Gem g = Gem.FindClosestGem(transform.position); if (g != null && Vector2.Distance(transform.position, g.transform.position) < 1f) { CurGem = g.Collect(); } }