public static Size PrecalculateOidSize(Polygon p, EnumDPI enumDPI) { float Res = GetEnumDPI(enumDPI); var s = p.GetBound().Size; return(new Size((int)(s.Width / Res), (int)(s.Height / Res))); }
public Scene(string name, Size size, EnumDPI dPI) { Name = name; CanvasSize = size; ResolutionDPI = (dPI == EnumDPI.High ? 1200 : 600); SceneOids = new List <SceneOid>(); TTImages = new List <TTImage>(); }
public static float GetEnumDPI(EnumDPI enumDPI) { switch (enumDPI) { case EnumDPI.Low: return(Scene.DPI600); default: return(Scene.DPI1200); } }