private static void RunRandomEntropy(Random random) { // int numOfNodes = 10; int iterations = 10000; bool oneChanges = false; var vectorLength = 1000; var collapseDimension = 500; //foreach(var vectorLength in ArrayUtils.Init(200, 500, 1000, 1700, 2400, 3500, 4200, 5000, 5800, 7000)) // for (var vectorLength = 50; vectorLength <= 2000; vectorLength += 50) for (var numOfNodes = 10; numOfNodes <= 10; numOfNodes += 5) { var approximation = new MultiplicativeApproximation(0.05 / Math.Pow(numOfNodes, 0.5)); EntropyRunner.RunRandomly(random, numOfNodes, approximation, vectorLength, collapseDimension, iterations, oneChanges, resultDir); } }