Beispiel #1
0
    internal static void Execute(object msg, NetConnection conn)
    {
        Msg_RC_NpcMove targetmsg = msg as Msg_RC_NpcMove;

        if (null == targetmsg)
        {
            return;
        }
        EntityInfo npc = PluginFramework.Instance.GetEntityById(targetmsg.npc_id);

        if (null == npc)
        {
            return;
        }
        if (targetmsg.velocity > 0)
        {
            float x, y;
            float tx, ty;
            ProtoHelper.DecodePosition2D(targetmsg.cur_pos, out x, out y);
            ProtoHelper.DecodePosition2D(targetmsg.target_pos, out tx, out ty);
            Vector2 curPos    = new Vector2(x, y);
            Vector2 targetPos = new Vector2(tx, ty);

            MovementStateInfo msi      = npc.GetMovementStateInfo();
            float             velocity = ProtoHelper.DecodeFloat(targetmsg.velocity);
            npc.ActualProperty.SetFloat(CharacterPropertyEnum.x2011_最终速度, velocity);
            if (Geometry.DistanceSquare(msi.GetPosition2D(), curPos) > c_MaxPosDeltaSqr)
            {
                msi.SetPosition2D(curPos);
                UnityEngine.GameObject actor = EntityController.Instance.GetGameObject(npc.GetId());
                GameFramework.Skill.Trigers.TriggerUtil.MoveObjTo(actor, new UnityEngine.Vector3(x, actor.transform.position.y, y));
            }

            EntityViewModel viewModel = EntityViewModelManager.Instance.GetEntityViewById(targetmsg.npc_id);
            if (null != viewModel)
            {
                viewModel.MoveTo(targetPos.X, 0, targetPos.Y);
            }
        }
        else
        {
            float x, y;
            ProtoHelper.DecodePosition2D(targetmsg.cur_pos, out x, out y);
            Vector2           curPos = new Vector2(x, y);
            MovementStateInfo msi    = npc.GetMovementStateInfo();
            if (Geometry.DistanceSquare(msi.GetPosition2D(), curPos) > c_MaxPosDeltaSqr)
            {
                msi.SetPosition2D(curPos);
                UnityEngine.GameObject actor = EntityController.Instance.GetGameObject(npc.GetId());
                GameFramework.Skill.Trigers.TriggerUtil.MoveObjTo(actor, new UnityEngine.Vector3(x, actor.transform.position.y, y));
            }
            else
            {
                EntityViewModel viewModel = EntityViewModelManager.Instance.GetEntityViewById(targetmsg.npc_id);
                if (null != viewModel)
                {
                    viewModel.MoveTo(curPos.X, 0, curPos.Y);
                }
            }
        }
    }
    public static void AiPursue(EntityInfo npc, ScriptRuntime.Vector3 target)
    {
        EntityViewModel npcView = EntityViewModelManager.Instance.GetEntityViewById(npc.GetId());

        npcView.MoveTo(target.X, target.Y, target.Z);
    }