public static string GetItemIconByModel(EntityModel model) { if (EntityTypeUtil.IsSkill(model)) { //技能 return("UI_IconSkill_" + model.nameForResource); } else if (EntityTypeUtil.IsAnyActor(model.entityType)) { //兵种 return(model.nameForResource.Substring(0, model.nameForResource.Length - 2) + "_IconSmall"); } return(""); }
public void PlayerPlaceSoldierOrSkill(int entityId, int x, int y, bool record = true) { if (!IsBattleStarted) { return; } var model = DataCenter.Instance.FindEntityModelById(entityId); //是否是使用的援军 if (entityId == Constants.DENOTED_ARMY_ID) { if (!useDonatedArmy) { if (IsoMap.Instance.CanPlaceSoldier(x, y)) { useDonatedArmy = true; Debug.Log("使用的援军"); // 战斗模式 [录像] 记录操作数据 if (record) { GameRecord.RecordPlaceSoldier(x, y, Constants.DENOTED_ARMY_ID); } var spawnHelper = new SpawnDonatedArmyHelper(DataCenter.Instance.Attacker.donatedArmies.Clone(), x, y); UpdateManager.Instance.AddUpdate(spawnHelper); DataCenter.Instance.Attacker.donatedArmies.Clear(); } else { GameTipsManager.Instance.ShowGameTips(EnumTipsID.Fight_10301); IsoMap.Instance.ShowGuardAreaMap(true); } } } else if (EntityTypeUtil.IsSkill(model)) { if (IsoMap.Instance.CanPlaceSkill(x, y)) { foreach (var skillVo in DataCenter.Instance.Attacker.skills) { if (skillVo.cid == model.baseId && skillVo.amount > 0) { if (record) { GameRecord.RecordPlaceSoldier(x, y, model.baseId); } GameSkillManager.Instance.AddSkill(model, x, y); skillVo.amount--; break; } } } else { GameTipsManager.Instance.ShowGameTips(EnumTipsID.Fight_10301); } } else { if (IsoMap.Instance.CanPlaceSoldier(x, y)) { foreach (var armyVo in DataCenter.Instance.Attacker.armies) { if (armyVo.cid == model.baseId && armyVo.amount > 0) { // 战斗模式 [录像] 记录操作数据 if (record) { GameRecord.RecordPlaceSoldier(x, y, model.baseId); } // 创建对象 IsoMap.Instance.CreateEntityAt(OwnerType.Attacker, model.baseId, x, y); armyVo.amount--; break; } } } else { GameTipsManager.Instance.ShowGameTips(EnumTipsID.Fight_10301); IsoMap.Instance.ShowGuardAreaMap(true); } } EventDispather.DispatherEvent(GameEvents.BATTLE_SPAWN, entityId); }