public EntityStunState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityStunStateSO stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
 public PatrolEnemy_StunState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityStunStateSO stateData, PatrolEnemy enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this._enemy = enemy;
 }
 public ChargingEnemy_Stun(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityStunStateSO stateData, ChargingEnemy enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }