public EntityStunState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityStunStateSO stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }
public PatrolEnemy_StunState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityStunStateSO stateData, PatrolEnemy enemy) : base(entity, stateMachine, animBoolName, stateData) { this._enemy = enemy; }
public ChargingEnemy_Stun(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityStunStateSO stateData, ChargingEnemy enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }