Beispiel #1
0
        protected override void HandleDamageEffects(Enumerations.DamageEffects damageEffects)
        {
            base.HandleDamageEffects(damageEffects);

            if (UtilityGlobals.DamageEffectHasFlag(damageEffects, Enumerations.DamageEffects.RemovesWings) == true &&
                EntityProperties.IsVulnerableToDamageEffect(Enumerations.DamageEffects.RemovesWings) == true)
            {
                HandleGrounded();
            }
        }
Beispiel #2
0
 protected override void HandleDamageEffects(Enumerations.DamageEffects damageEffects)
 {
     //Prioritize winged first
     //This allows the Paratroopa to be flipped after landing if hit with two Jump-like moves in one turn
     if (UtilityGlobals.DamageEffectHasFlag(damageEffects, Enumerations.DamageEffects.RemovesWings) == true &&
         EntityProperties.IsVulnerableToDamageEffect(Enumerations.DamageEffects.RemovesWings) == true)
     {
         HandleGrounded();
     }
     else
     {
         base.HandleDamageEffects(damageEffects);
     }
 }