Beispiel #1
0
        public void Handle(string logLine, IHsGameState gameState, IGame game)
        {
            var setup       = false;
            var creationTag = false;

            if (GameEntityRegex.IsMatch(logLine))
            {
                var match = GameEntityRegex.Match(logLine);
                var id    = int.Parse(match.Groups["id"].Value);
                if (!game.Entities.ContainsKey(id))
                {
                    game.Entities.Add(id, new Entity(id)
                    {
                        Name = "GameEntity"
                    });
                }
                gameState.SetCurrentEntity(id);
                if (gameState.DeterminedPlayers)
                {
                    _tagChangeHandler.InvokeQueuedActions(game);
                }
                return;
            }
            else if (PlayerEntityRegex.IsMatch(logLine))
            {
                var match = PlayerEntityRegex.Match(logLine);
                var id    = int.Parse(match.Groups["id"].Value);
                if (!game.Entities.ContainsKey(id))
                {
                    game.Entities.Add(id, new Entity(id));
                }
                if (gameState.WasInProgress)
                {
                    game.Entities[id].Name = game.GetStoredPlayerName(id);
                }
                gameState.SetCurrentEntity(id);
                if (gameState.DeterminedPlayers)
                {
                    _tagChangeHandler.InvokeQueuedActions(game);
                }
                return;
            }
            else if (TagChangeRegex.IsMatch(logLine))
            {
                var match     = TagChangeRegex.Match(logLine);
                var rawEntity = match.Groups["entity"].Value.Replace("UNKNOWN ENTITY ", "");
                int entityId;
                if (rawEntity.StartsWith("[") && EntityRegex.IsMatch(rawEntity))
                {
                    var entity = EntityRegex.Match(rawEntity);
                    var id     = int.Parse(entity.Groups["id"].Value);
                    _tagChangeHandler.TagChange(gameState, match.Groups["tag"].Value, id, match.Groups["value"].Value, game);
                }
                else if (int.TryParse(rawEntity, out entityId))
                {
                    _tagChangeHandler.TagChange(gameState, match.Groups["tag"].Value, entityId, match.Groups["value"].Value, game);
                }
                else
                {
                    var entity = game.Entities.FirstOrDefault(x => x.Value.Name == rawEntity);

                    if (entity.Value == null)
                    {
                        var players            = game.Entities.Where(x => x.Value.HasTag(GameTag.PLAYER_ID)).Take(2).ToList();
                        var unnamedPlayers     = players.Where(x => string.IsNullOrEmpty(x.Value.Name)).ToList();
                        var unknownHumanPlayer = players.FirstOrDefault(x => x.Value.Name == "UNKNOWN HUMAN PLAYER");
                        if (unnamedPlayers.Count == 0 && unknownHumanPlayer.Value != null)
                        {
                            Log.Info("Updating UNKNOWN HUMAN PLAYER");
                            entity = unknownHumanPlayer;
                            SetPlayerName(game, entity.Value.GetTag(GameTag.PLAYER_ID), rawEntity);
                        }

                        //while the id is unknown, store in tmp entities
                        var tmpEntity = _tmpEntities.FirstOrDefault(x => x.Name == rawEntity);
                        if (tmpEntity == null)
                        {
                            tmpEntity = new Entity(_tmpEntities.Count + 1)
                            {
                                Name = rawEntity
                            };
                            _tmpEntities.Add(tmpEntity);
                        }
                        GameTag tag;
                        Enum.TryParse(match.Groups["tag"].Value, out tag);
                        var value = LogReaderHelper.ParseTag(tag, match.Groups["value"].Value);
                        if (unnamedPlayers.Count == 1)
                        {
                            entity = unnamedPlayers.Single();
                        }
                        else if (unnamedPlayers.Count == 2 && tag == GameTag.CURRENT_PLAYER && value == 0)
                        {
                            entity = game.Entities.FirstOrDefault(x => x.Value?.HasTag(GameTag.CURRENT_PLAYER) ?? false);
                        }
                        if (entity.Value != null)
                        {
                            entity.Value.Name = tmpEntity.Name;
                            foreach (var t in tmpEntity.Tags)
                            {
                                _tagChangeHandler.TagChange(gameState, t.Key, entity.Key, t.Value, game);
                            }
                            SetPlayerName(game, entity.Value.GetTag(GameTag.PLAYER_ID), tmpEntity.Name);
                            _tmpEntities.Remove(tmpEntity);
                            _tagChangeHandler.TagChange(gameState, match.Groups["tag"].Value, entity.Key, match.Groups["value"].Value, game);
                        }
                        if (_tmpEntities.Contains(tmpEntity))
                        {
                            tmpEntity.SetTag(tag, value);
                            if (tmpEntity.HasTag(GameTag.ENTITY_ID))
                            {
                                var id = tmpEntity.GetTag(GameTag.ENTITY_ID);
                                if (game.Entities.ContainsKey(id))
                                {
                                    game.Entities[id].Name = tmpEntity.Name;
                                    foreach (var t in tmpEntity.Tags)
                                    {
                                        _tagChangeHandler.TagChange(gameState, t.Key, id, t.Value, game);
                                    }
                                    _tmpEntities.Remove(tmpEntity);
                                }
                                else
                                {
                                    Log.Warn("TMP ENTITY (" + rawEntity + ") NOW HAS A KEY, BUT GAME.ENTITIES DOES NOT CONTAIN THIS KEY");
                                }
                            }
                        }
                    }
                    else
                    {
                        _tagChangeHandler.TagChange(gameState, match.Groups["tag"].Value, entity.Key, match.Groups["value"].Value, game);
                    }
                }

                if (EntityNameRegex.IsMatch(logLine))
                {
                    match = EntityNameRegex.Match(logLine);
                    var name   = match.Groups["name"].Value;
                    var player = int.Parse(match.Groups["value"].Value);
                    SetPlayerName(game, player, name);
                }
            }
            else if (CreationRegex.IsMatch(logLine))
            {
                var match  = CreationRegex.Match(logLine);
                var id     = int.Parse(match.Groups["id"].Value);
                var cardId = match.Groups["cardId"].Value;
                if (!game.Entities.ContainsKey(id))
                {
                    if (string.IsNullOrEmpty(cardId))
                    {
                        if (gameState.KnownCardIds.TryGetValue(id, out cardId))
                        {
                            Log.Info($"Found known cardId for entity {id}: {cardId}");
                            gameState.KnownCardIds.Remove(id);
                        }
                    }
                    game.Entities.Add(id, new Entity(id)
                    {
                        CardId = cardId
                    });
                }
                gameState.SetCurrentEntity(id);
                if (gameState.DeterminedPlayers)
                {
                    _tagChangeHandler.InvokeQueuedActions(game);
                }
                gameState.CurrentEntityHasCardId = !string.IsNullOrEmpty(cardId);
                gameState.CurrentEntityZone      = LogReaderHelper.ParseEnum <Zone>(match.Groups["zone"].Value);
                return;
            }
            else if (UpdatingEntityRegex.IsMatch(logLine))
            {
                var match     = UpdatingEntityRegex.Match(logLine);
                var cardId    = match.Groups["cardId"].Value;
                var rawEntity = match.Groups["entity"].Value;
                int entityId;
                if (rawEntity.StartsWith("[") && EntityRegex.IsMatch(rawEntity))
                {
                    var entity = EntityRegex.Match(rawEntity);
                    entityId = int.Parse(entity.Groups["id"].Value);
                }
                else if (!int.TryParse(rawEntity, out entityId))
                {
                    entityId = -1;
                }
                if (entityId != -1)
                {
                    if (!game.Entities.ContainsKey(entityId))
                    {
                        game.Entities.Add(entityId, new Entity(entityId));
                    }
                    game.Entities[entityId].CardId = cardId;
                    gameState.SetCurrentEntity(entityId);
                    if (gameState.DeterminedPlayers)
                    {
                        _tagChangeHandler.InvokeQueuedActions(game);
                    }
                }
                if (gameState.JoustReveals > 0)
                {
                    Entity currentEntity;
                    if (game.Entities.TryGetValue(entityId, out currentEntity))
                    {
                        if (currentEntity.IsControlledBy(game.Opponent.Id))
                        {
                            gameState.GameHandler.HandleOpponentJoust(currentEntity, cardId, gameState.GetTurnNumber());
                        }
                        else if (currentEntity.IsControlledBy(game.Player.Id))
                        {
                            gameState.GameHandler.HandlePlayerJoust(currentEntity, cardId, gameState.GetTurnNumber());
                        }
                    }
                    //gameState.JoustReveals--;
                }
                return;
            }
            else if (CreationTagRegex.IsMatch(logLine) && !logLine.Contains("HIDE_ENTITY"))
            {
                var match = CreationTagRegex.Match(logLine);
                _tagChangeHandler.TagChange(gameState, match.Groups["tag"].Value, gameState.CurrentEntityId, match.Groups["value"].Value, game, true);
                setup       = true;
                creationTag = true;
            }
            else if ((logLine.Contains("Begin Spectating") || logLine.Contains("Start Spectator")) && game.IsInMenu)
            {
                gameState.GameHandler.SetGameMode(GameMode.Spectator);
            }
            else if (logLine.Contains("End Spectator"))
            {
                gameState.GameHandler.SetGameMode(GameMode.Spectator);
                gameState.GameHandler.HandleGameEnd();
            }
            else if (BlockStartRegex.IsMatch(logLine))
            {
                var playerEntity =
                    game.Entities.FirstOrDefault(e => e.Value.HasTag(GameTag.PLAYER_ID) && e.Value.GetTag(GameTag.PLAYER_ID) == game.Player.Id);
                var opponentEntity =
                    game.Entities.FirstOrDefault(e => e.Value.HasTag(GameTag.PLAYER_ID) && e.Value.GetTag(GameTag.PLAYER_ID) == game.Opponent.Id);

                var match = BlockStartRegex.Match(logLine);
                var actionStartingCardId   = match.Groups["cardId"].Value.Trim();
                var actionStartingEntityId = int.Parse(match.Groups["id"].Value);

                if (string.IsNullOrEmpty(actionStartingCardId))
                {
                    Entity actionEntity;
                    if (game.Entities.TryGetValue(actionStartingEntityId, out actionEntity))
                    {
                        actionStartingCardId = actionEntity.CardId;
                    }
                }
                if (string.IsNullOrEmpty(actionStartingCardId))
                {
                    return;
                }
                if (match.Groups["type"].Value == "TRIGGER")
                {
                    switch (actionStartingCardId)
                    {
                    case Collectible.Rogue.TradePrinceGallywix:
                        AddKnownCardId(gameState, game, game.Entities[gameState.LastCardPlayed].CardId);
                        AddKnownCardId(gameState, game, NonCollectible.Neutral.TradePrinceGallywix_GallywixsCoinToken);
                        break;
                    }
                }
                else                 //POWER
                {
                    switch (actionStartingCardId)
                    {
                    case Collectible.Rogue.GangUp:
                        AddTargetAsKnownCardId(gameState, game, match, 3);
                        break;

                    case Collectible.Rogue.BeneathTheGrounds:
                        AddKnownCardId(gameState, game, NonCollectible.Rogue.BeneaththeGrounds_AmbushToken, 3);
                        break;

                    case Collectible.Warrior.IronJuggernaut:
                        AddKnownCardId(gameState, game, NonCollectible.Warrior.IronJuggernaut_BurrowingMineToken);
                        break;

                    case Collectible.Druid.Recycle:
                        AddTargetAsKnownCardId(gameState, game, match);
                        break;

                    case Collectible.Mage.ForgottenTorch:
                        AddKnownCardId(gameState, game, NonCollectible.Mage.ForgottenTorch_RoaringTorchToken);
                        break;

                    case Collectible.Warlock.CurseOfRafaam:
                        AddKnownCardId(gameState, game, NonCollectible.Warlock.CurseofRafaam_CursedToken);
                        break;

                    case Collectible.Neutral.AncientShade:
                        AddKnownCardId(gameState, game, NonCollectible.Neutral.AncientShade_AncientCurseToken);
                        break;

                    case Collectible.Priest.ExcavatedEvil:
                        AddKnownCardId(gameState, game, Collectible.Priest.ExcavatedEvil);
                        break;

                    case Collectible.Neutral.EliseStarseeker:
                        AddKnownCardId(gameState, game, NonCollectible.Neutral.EliseStarseeker_MapToTheGoldenMonkeyToken);
                        break;

                    case NonCollectible.Neutral.EliseStarseeker_MapToTheGoldenMonkeyToken:
                        AddKnownCardId(gameState, game, NonCollectible.Neutral.EliseStarseeker_GoldenMonkeyToken);
                        break;

                    case Collectible.Neutral.Doomcaller:
                        AddKnownCardId(gameState, game, NonCollectible.Neutral.Cthun);
                        break;

                    default:
                        if (playerEntity.Value != null && playerEntity.Value.GetTag(GameTag.CURRENT_PLAYER) == 1 && !gameState.PlayerUsedHeroPower ||
                            opponentEntity.Value != null && opponentEntity.Value.GetTag(GameTag.CURRENT_PLAYER) == 1 &&
                            !gameState.OpponentUsedHeroPower)
                        {
                            var card = Database.GetCardFromId(actionStartingCardId);
                            if (card.Type == "Hero Power")
                            {
                                if (playerEntity.Value != null && playerEntity.Value.GetTag(GameTag.CURRENT_PLAYER) == 1)
                                {
                                    gameState.GameHandler.HandlePlayerHeroPower(actionStartingCardId, gameState.GetTurnNumber());
                                    gameState.PlayerUsedHeroPower = true;
                                }
                                else if (opponentEntity.Value != null)
                                {
                                    gameState.GameHandler.HandleOpponentHeroPower(actionStartingCardId, gameState.GetTurnNumber());
                                    gameState.OpponentUsedHeroPower = true;
                                }
                            }
                        }
                        break;
                    }
                }
            }
            else if (logLine.Contains("BlockType=JOUST"))
            {
                gameState.JoustReveals = 2;
            }
            else if (logLine.Contains("CREATE_GAME"))
            {
                setup = true;
                _tagChangeHandler.ClearQueuedActions();
            }


            if (game.IsInMenu)
            {
                return;
            }
            if (!creationTag && gameState.DeterminedPlayers)
            {
                _tagChangeHandler.InvokeQueuedActions(game);
            }
            if (!creationTag)
            {
                gameState.ResetCurrentEntity();
            }
            if (!gameState.DeterminedPlayers && gameState.SetupDone)
            {
                if ((DateTime.Now - _lastDeterminePlayersWarning1).TotalSeconds > 5)
                {
                    Log.Warn("Could not determine players by checking for opponent hand.");
                    _lastDeterminePlayersWarning1 = DateTime.Now;
                }
                var playerCard = game.Entities.FirstOrDefault(x => x.Value.IsInHand && !string.IsNullOrEmpty(x.Value.CardId)).Value;
                if (playerCard != null)
                {
                    _tagChangeHandler.DeterminePlayers(gameState, game, playerCard.GetTag(GameTag.CONTROLLER), false);
                }
                else if ((DateTime.Now - _lastDeterminePlayersWarning2).TotalSeconds > 5)
                {
                    Log.Warn("Could not determine players by checking for player hand either... waiting for draws...");
                    _lastDeterminePlayersWarning2 = DateTime.Now;
                }
            }
            if (!setup)
            {
                gameState.SetupDone = true;
            }
        }
Beispiel #2
0
        public void Handle(string logLine, IHsGameState gameState, IGame game)
        {
            if (logLine.Contains("CREATE_GAME"))
            {
                gameState.GameHandler.HandleGameStart();
                gameState.GameEnded     = false;
                gameState.AddToTurn     = -1;
                gameState.GameLoaded    = true;
                gameState.LastGameStart = DateTime.Now;
            }
            else if (GameEntityRegex.IsMatch(logLine))
            {
                gameState.GameHandler.HandleGameStart();
                gameState.GameEnded = false;
                gameState.AddToTurn = -1;
                var match = GameEntityRegex.Match(logLine);
                var id    = int.Parse(match.Groups["id"].Value);
                if (!game.Entities.ContainsKey(id))
                {
                    game.Entities.Add(id, new Entity(id));
                }
                gameState.CurrentEntityId = id;
            }
            else if (PlayerEntityRegex.IsMatch(logLine))
            {
                var match = PlayerEntityRegex.Match(logLine);
                var id    = int.Parse(match.Groups["id"].Value);
                if (!game.Entities.ContainsKey(id))
                {
                    game.Entities.Add(id, new Entity(id));
                }
                gameState.CurrentEntityId = id;
            }
            else if (TagChangeRegex.IsMatch(logLine))
            {
                var match     = TagChangeRegex.Match(logLine);
                var rawEntity = match.Groups["entity"].Value.Replace("UNKNOWN ENTITY ", "");
                int entityId;
                if (rawEntity.StartsWith("[") && EntityRegex.IsMatch(rawEntity))
                {
                    var entity = EntityRegex.Match(rawEntity);
                    var id     = int.Parse(entity.Groups["id"].Value);
                    _tagChangeHandler.TagChange(gameState, match.Groups["tag"].Value, id, match.Groups["value"].Value, game);
                }
                else if (int.TryParse(rawEntity, out entityId))
                {
                    _tagChangeHandler.TagChange(gameState, match.Groups["tag"].Value, entityId, match.Groups["value"].Value, game);
                }
                else
                {
                    var entity = game.Entities.FirstOrDefault(x => x.Value.Name == rawEntity);

                    if (entity.Value == null)
                    {
                        entity = game.Entities.FirstOrDefault(x => x.Value.Name == "UNKNOWN HUMAN PLAYER");
                        if (entity.Value != null)
                        {
                            entity.Value.Name = rawEntity;
                        }
                    }

                    if (entity.Value == null)
                    {
                        //while the id is unknown, store in tmp entities
                        var tmpEntity = _tmpEntities.FirstOrDefault(x => x.Name == rawEntity);
                        if (tmpEntity == null)
                        {
                            tmpEntity = new Entity(_tmpEntities.Count + 1)
                            {
                                Name = rawEntity
                            };
                            _tmpEntities.Add(tmpEntity);
                        }
                        GAME_TAG tag;
                        Enum.TryParse(match.Groups["tag"].Value, out tag);
                        var value = LogReaderHelper.ParseTagValue(tag, match.Groups["value"].Value);
                        tmpEntity.SetTag(tag, value);
                        if (tmpEntity.HasTag(GAME_TAG.ENTITY_ID))
                        {
                            var id = tmpEntity.GetTag(GAME_TAG.ENTITY_ID);
                            if (game.Entities.ContainsKey(id))
                            {
                                game.Entities[id].Name = tmpEntity.Name;
                                foreach (var t in tmpEntity.Tags)
                                {
                                    game.Entities[id].SetTag(t.Key, t.Value);
                                }
                                _tmpEntities.Remove(tmpEntity);
                                //Logger.WriteLine("COPIED TMP ENTITY (" + rawEntity + ")");
                            }
                            else
                            {
                                Logger.WriteLine("TMP ENTITY (" + rawEntity + ") NOW HAS A KEY, BUT GAME.ENTITIES DOES NOT CONTAIN THIS KEY", "LogReader");
                            }
                        }
                    }
                    else
                    {
                        _tagChangeHandler.TagChange(gameState, match.Groups["tag"].Value, entity.Key, match.Groups["value"].Value, game);
                    }
                }

                if (EntityNameRegex.IsMatch(logLine))
                {
                    match = EntityNameRegex.Match(logLine);
                    var name   = match.Groups["name"].Value;
                    var player = int.Parse(match.Groups["value"].Value);
                    if (player == game.Player.Id)
                    {
                        game.Player.Name = name;
                    }
                    else if (player == game.Opponent.Id)
                    {
                        game.Opponent.Name = name;
                    }
                }
            }
            else if (CreationRegex.IsMatch(logLine))
            {
                var match  = CreationRegex.Match(logLine);
                var id     = int.Parse(match.Groups["id"].Value);
                var cardId = match.Groups["cardId"].Value;
                if (!game.Entities.ContainsKey(id))
                {
                    if (string.IsNullOrEmpty(cardId))
                    {
                        if (gameState.KnownCardIds.TryGetValue(id, out cardId))
                        {
                            Logger.WriteLine($"Found known cardId for entity {id}: {cardId}");
                            gameState.KnownCardIds.Remove(id);
                        }
                    }
                    game.Entities.Add(id, new Entity(id)
                    {
                        CardId = cardId
                    });
                }
                gameState.CurrentEntityId        = id;
                gameState.CurrentEntityHasCardId = !string.IsNullOrEmpty(cardId);
            }
            else if (UpdatingEntityRegex.IsMatch(logLine))
            {
                var match     = UpdatingEntityRegex.Match(logLine);
                var cardId    = match.Groups["cardId"].Value;
                var rawEntity = match.Groups["entity"].Value;
                int entityId;
                if (rawEntity.StartsWith("[") && EntityRegex.IsMatch(rawEntity))
                {
                    var entity = EntityRegex.Match(rawEntity);
                    entityId = int.Parse(entity.Groups["id"].Value);
                }
                else if (!int.TryParse(rawEntity, out entityId))
                {
                    entityId = -1;
                }
                if (entityId != -1)
                {
                    gameState.CurrentEntityId = entityId;
                    if (!game.Entities.ContainsKey(entityId))
                    {
                        game.Entities.Add(entityId, new Entity(entityId));
                    }
                    game.Entities[entityId].CardId = cardId;
                }
                if (gameState.JoustReveals > 0)
                {
                    Entity currentEntity;
                    if (game.Entities.TryGetValue(entityId, out currentEntity))
                    {
                        if (currentEntity.IsControlledBy(game.Opponent.Id))
                        {
                            gameState.GameHandler.HandleOpponentJoust(currentEntity, cardId, gameState.GetTurnNumber());
                        }
                        else if (currentEntity.IsControlledBy(game.Player.Id))
                        {
                            gameState.GameHandler.HandlePlayerJoust(currentEntity, cardId, gameState.GetTurnNumber());
                        }
                    }
                    //gameState.JoustReveals--;
                }
            }
            else if (CreationTagRegex.IsMatch(logLine) && !logLine.Contains("HIDE_ENTITY"))
            {
                var match = CreationTagRegex.Match(logLine);
                _tagChangeHandler.TagChange(gameState, match.Groups["tag"].Value, gameState.CurrentEntityId, match.Groups["value"].Value, game);
            }
            else if ((logLine.Contains("Begin Spectating") || logLine.Contains("Start Spectator")) && game.IsInMenu)
            {
                gameState.GameHandler.SetGameMode(GameMode.Spectator);
            }
            else if (logLine.Contains("End Spectator"))
            {
                gameState.GameHandler.SetGameMode(GameMode.Spectator);
                gameState.GameHandler.HandleGameEnd();
            }
            else if (ActionStartRegex.IsMatch(logLine))
            {
                Entity actionEntity;
                var    playerEntity =
                    game.Entities.FirstOrDefault(e => e.Value.HasTag(GAME_TAG.PLAYER_ID) && e.Value.GetTag(GAME_TAG.PLAYER_ID) == game.Player.Id);
                var opponentEntity =
                    game.Entities.FirstOrDefault(e => e.Value.HasTag(GAME_TAG.PLAYER_ID) && e.Value.GetTag(GAME_TAG.PLAYER_ID) == game.Opponent.Id);

                var match = ActionStartRegex.Match(logLine);
                var actionStartingCardId   = match.Groups["cardId"].Value.Trim();
                var actionStartingEntityId = int.Parse(match.Groups["id"].Value);

                if (string.IsNullOrEmpty(actionStartingCardId))
                {
                    if (game.Entities.TryGetValue(actionStartingEntityId, out actionEntity))
                    {
                        actionStartingCardId = actionEntity.CardId;
                    }
                }
                if (game.Entities.TryGetValue(actionStartingEntityId, out actionEntity))
                {
                    // spell owned by the player
                    if (actionEntity.HasTag(GAME_TAG.CONTROLLER) && actionEntity.GetTag(GAME_TAG.CONTROLLER) == game.Player.Id &&
                        actionEntity.GetTag(GAME_TAG.CARDTYPE) == (int)TAG_CARDTYPE.SPELL)
                    {
                        int    targetEntityId = actionEntity.GetTag(GAME_TAG.CARD_TARGET);
                        Entity targetEntity;
                        var    targetsMinion = game.Entities.TryGetValue(targetEntityId, out targetEntity) && targetEntity.IsMinion;
                        gameState.GameHandler.HandlePlayerSpellPlayed(targetsMinion);
                    }
                }
                if (string.IsNullOrEmpty(actionStartingCardId))
                {
                    return;
                }
                if (match.Groups["type"].Value == "TRIGGER")
                {
                    switch (actionStartingCardId)
                    {
                    case Collectible.Rogue.TradePrinceGallywix:
                        AddKnownCardId(gameState, game, game.Entities[gameState.LastCardPlayed].CardId);
                        AddKnownCardId(gameState, game, NonCollectible.Neutral.GallywixsCoinToken);
                        break;
                    }
                }
                else                 //POWER
                {
                    switch (actionStartingCardId)
                    {
                    case Collectible.Rogue.GangUp:
                        AddTargetAsKnownCardId(gameState, game, match, 3);
                        break;

                    case Collectible.Rogue.BeneathTheGrounds:
                        AddKnownCardId(gameState, game, NonCollectible.Rogue.AmbushToken, 3);
                        break;

                    case Collectible.Warrior.IronJuggernaut:
                        AddKnownCardId(gameState, game, NonCollectible.Warrior.BurrowingMineToken);
                        break;

                    case Collectible.Druid.Recycle:
                        AddTargetAsKnownCardId(gameState, game, match);
                        break;

                    case Collectible.Mage.ForgottenTorch:
                        AddKnownCardId(gameState, game, NonCollectible.Mage.RoaringTorchToken);
                        break;

                    case Collectible.Warlock.CurseOfRafaam:
                        AddKnownCardId(gameState, game, NonCollectible.Warlock.CursedToken);
                        break;

                    case Collectible.Neutral.AncientShade:
                        AddKnownCardId(gameState, game, NonCollectible.Neutral.AncientCurseToken);
                        break;

                    case Collectible.Priest.ExcavatedEvil:
                        AddKnownCardId(gameState, game, Collectible.Priest.ExcavatedEvil);
                        break;

                    case Collectible.Neutral.EliseStarseeker:
                        AddKnownCardId(gameState, game, NonCollectible.Neutral.MapToTheGoldenMonkeyToken);
                        break;

                    case NonCollectible.Neutral.MapToTheGoldenMonkeyToken:
                        AddKnownCardId(gameState, game, NonCollectible.Neutral.GoldenMonkeyToken);
                        break;

                    default:
                        if (playerEntity.Value != null && playerEntity.Value.GetTag(GAME_TAG.CURRENT_PLAYER) == 1 && !gameState.PlayerUsedHeroPower ||
                            opponentEntity.Value != null && opponentEntity.Value.GetTag(GAME_TAG.CURRENT_PLAYER) == 1 &&
                            !gameState.OpponentUsedHeroPower)
                        {
                            var card = Database.GetCardFromId(actionStartingCardId);
                            if (card.Type == "Hero Power")
                            {
                                if (playerEntity.Value != null && playerEntity.Value.GetTag(GAME_TAG.CURRENT_PLAYER) == 1)
                                {
                                    gameState.GameHandler.HandlePlayerHeroPower(actionStartingCardId, gameState.GetTurnNumber());
                                    gameState.PlayerUsedHeroPower = true;
                                }
                                else if (opponentEntity.Value != null)
                                {
                                    gameState.GameHandler.HandleOpponentHeroPower(actionStartingCardId, gameState.GetTurnNumber());
                                    gameState.OpponentUsedHeroPower = true;
                                }
                            }
                        }
                        break;
                    }
                }
            }
            else if (logLine.Contains("BlockType=JOUST"))
            {
                gameState.JoustReveals = 2;
            }
        }