Beispiel #1
0
        /// <summary>
        /// Boots up the server
        /// </summary>
        public static void Start()
        {
            Config.Load();

            Listener = new TcpIPListener(Config.Port);
            Listener.OnSocketConnect += ProcessConnection;
            Listener.Start();

            GenerateSalt();

            Scheduler = new Scheduler("Main.Scheduler");
            Scheduler.Start();

            Players = new List <Player>();
            Levels  = new List <Level>();

            Group.Initialise();
            Command.Initialise();
            Seed.Initialise();
            EntityHandler.Initialise();

            PlayerDB = new SqlDatabase("PlayerDB");

            MainLevel = NbtLoader.Load(Config.MainLevel) ?? new Level("main", 64, 64, 64);
            Levels.Add(MainLevel);

            Heartbeat.Beat();
        }
Beispiel #2
0
        public void Initialise()
        {
            var mapFilename = @"C:\Source\MapEditor\MapEngine\Content\Maps\TestMap3.json";

            _cameraHandler.Initialise(mapFilename);
            _mapHandler.Initialise(mapFilename);

            var weaponsPath = @"C:\Source\MapEditor\MapEngine\Content\Weapons\";
            var unitsPath   = @"C:\Source\MapEditor\MapEngine\Content\Units\";
            var modelsPath  = @"C:\Source\MapEditor\MapEngine\Content\Models";

            _unitHandler.Initialise(unitsPath, mapFilename, weaponsPath, modelsPath);
        }