Beispiel #1
0
        /// <summary>
        /// Called by framework. Do not call directly.
        /// </summary>
        public static void Shutdown(InterDomainHandler handler)
        {
            if (!_isInitialized)
            {
                return;
            }
            _isInitialized = false;

            EntityFramework.Destroy(handler);
            GameFramework.Destroy();
            SceneManager.Destroy();
            LevelSystem.Destroy();
            CryEngine.Mouse.Destroy();
            Screen.Destroy();
            CryEngine.Input.Destroy();
            SystemHandler.Destroy();
        }