public Archer_PlayerDetected(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityDetectionStateSO stateData, ArcherEnemy enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }
public EntityPlayerDetectedState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityDetectionStateSO stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }