Beispiel #1
0
    void Update()
    {
        player_movement.Move(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
        if (Input.GetMouseButtonDown(0))
        {
            player_damage.Attack(Camera.main.ScreenToWorldPoint(Input.mousePosition));
        }

        Flip();

        IsAttack();

        animator.SetFloat("move_x", Input.GetAxisRaw("Horizontal"));
        animator.SetFloat("move_y", Input.GetAxisRaw("Vertical"));
        animator.SetBool("attack_right_side", is_attack);
    }
 void AttackTarget(GameObject target)
 {
     damage_system.Attack(target.transform.position);
     cooldown_active = true;
 }