Beispiel #1
0
    public void OnDriverOn()
    {
        //InitController();

        if (entityVehicle != null && entityVehicle.player != null && entityVehicle.hudStatBar != null)
        {
            string        msg = "VehicleWeapons.OnDriverOn: hudStatBarWinGroup children controllers:\n";
            XUiController hudStatBarWinGroup = entityVehicle.hudStatBar.WindowGroup.Controller;
            foreach (XUiController controller in hudStatBarWinGroup.Children)
            {
                msg += ("- " + controller.ToString() + " | type = " + controller.GetType() + " | viewComponent ID = " + controller.viewComponent.ID + " | viewComponent type = " + controller.viewComponent.GetType().ToString() + "\n");
                if (controller.viewComponent.ID == "HUDRightStatBars")
                {
                    msg += "  Components:\n";
                    Transform[] transforms = controller.viewComponent.UiTransform.gameObject.GetComponentsInChildren <Transform>(true);
                    foreach (Transform transform in transforms)
                    {
                        msg += ("\t- " + transform.gameObject.name + " | " + transform.GetType() + "\n");

                        if (transform.name == "hudVehicleWeaponsAmmo")
                        {
                            vehicleAmmoUIRoot = transform.gameObject;
                            vehicleAmmoUIRoot.SetActive(true);
                        }

                        if (transform.name == "vehicleHealthIcon")
                        {
                            UISprite[] vehicleHealthSprites = transform.gameObject.GetComponentsInChildren <UISprite>(true);
                            if (vehicleHealthSprites.Length > 0)
                            {
                                vehicleHealthSprites[0].spriteName = entityVehicle.GetMapIcon();
                                msg += ("\t\t- vehicleHealthSprite = " + vehicleHealthSprites[0].spriteName + "\n");
                            }
                        }

                        if (transform.name == "vehicleHealth")
                        {
                            UISprite[] vehicleHealthSprites = transform.gameObject.GetComponentsInChildren <UISprite>(true);
                            foreach (UISprite sprite in vehicleHealthSprites)
                            {
                                if (sprite.gameObject.name == "Icon")
                                {
                                    miniBikeDefaultSprite            = sprite;
                                    miniBikeDefaultSprite.spriteName = "";
                                }
                            }
                        }

                        if (transform.name == "hudVehicleGunAmmo")
                        {
                            //gunAmmoUIRoot = transform.gameObject;
                            //gunAmmoUIRoot.SetActive(entityVehicle.HasGun() && entityVehicle.HasGunAmmo());
                            bool        bShowGun = entityVehicle.HasGun() && entityVehicle.HasGunAmmo();
                            Component[] comps    = transform.gameObject.GetComponentsInChildren <Component>();
                            foreach (Component comp in comps)
                            {
                                if (comp.name == "BarContent" && comp.GetType() == typeof(UISprite))
                                {
                                    ((UISprite)comp).enabled = bShowGun;
                                }
                                if (comp.name == "Icon" && comp.GetType() == typeof(UISprite))
                                {
                                    msg            += ("\t\t- " + comp.gameObject.name + " | " + comp.GetType() + "\n");
                                    gunAmmoUISprite = (UISprite)comp;

                                    gunAmmoItemValue           = entityVehicle.GetWeaponAmmoType("vehicleGun");
                                    gunAmmoUISprite.spriteName = gunAmmoItemValue.ItemClass.GetIconName();
                                    gunAmmoUISprite.enabled    = bShowGun;
                                }
                                if (comp.name == "TextContent" && comp.GetType() == typeof(UILabel))
                                {
                                    msg                   += ("\t\t- " + comp.gameObject.name + " | " + comp.GetType() + "\n");
                                    gunAmmoUILabel         = (UILabel)comp;
                                    gunAmmoUILabel.text    = entityVehicle.uiforPlayer.xui.PlayerInventory.GetItemCount(gunAmmoItemValue.ItemClass.Id).ToString();
                                    gunAmmoUILabel.enabled = bShowGun;
                                }
                            }
                        }
                        if (transform.name == "hudVehicleExplosiveLauncherAmmo")
                        {
                            //explosiveAmmoUIRoot = transform.gameObject;
                            //explosiveAmmoUIRoot.SetActive(entityVehicle.HasExplosiveLauncher() && entityVehicle.HasExplosiveLauncherAmmo());
                            bool        bShowEL = entityVehicle.HasExplosiveLauncher() && entityVehicle.HasExplosiveLauncherAmmo();
                            Component[] comps   = transform.gameObject.GetComponentsInChildren <Component>();
                            foreach (Component comp in comps)
                            {
                                if (comp.name == "BarContent" && comp.GetType() == typeof(UISprite))
                                {
                                    ((UISprite)comp).enabled = bShowEL;
                                }
                                if (comp.name == "Icon" && comp.GetType() == typeof(UISprite))
                                {
                                    msg += ("\t\t- " + comp.gameObject.name + " | " + comp.GetType() + "\n");
                                    explosiveAmmoUISprite = (UISprite)comp;

                                    explosiveAmmoItemValue           = entityVehicle.GetWeaponAmmoType("vehicleExplosiveLauncher");
                                    explosiveAmmoUISprite.spriteName = explosiveAmmoItemValue.ItemClass.GetIconName();
                                    explosiveAmmoUISprite.enabled    = bShowEL;
                                }
                                if (comp.name == "TextContent" && comp.GetType() == typeof(UILabel))
                                {
                                    msg += ("\t\t- " + comp.gameObject.name + " | " + comp.GetType() + "\n");
                                    explosiveAmmoUILabel         = (UILabel)comp;
                                    explosiveAmmoUILabel.text    = entityVehicle.uiforPlayer.xui.PlayerInventory.GetItemCount(explosiveAmmoItemValue.ItemClass.Id).ToString();
                                    explosiveAmmoUILabel.enabled = bShowEL;
                                }
                            }
                        }
                    }
                }
            }
            DebugMsg(msg);
        }
    }
Beispiel #2
0
    public void ShootProjectile(Transform projectileLauncher, string weaponSlotType, string soundPath, bool isGun)
    {
        //if (isGun && (!entityVehicle.HasGun() || !entityVehicle.HasGunAmmo()))
        if (isGun && !entityVehicle.HasGunAmmo())
        {
            GameManager.ShowTooltip(entityVehicle.player, "No Vehicle Gun Ammo");
            return;
        }
        //if (!isGun && (!entityVehicle.HasExplosiveLauncher() || !entityVehicle.HasExplosiveLauncherAmmo()))
        if (!isGun && !entityVehicle.HasExplosiveLauncherAmmo())
        {
            GameManager.ShowTooltip(entityVehicle.player, "No Vehicle Explosive Ammo");
            return;
        }

        ItemValue ammoItem   = entityVehicle.GetWeaponAmmoType(weaponSlotType);
        ItemStack itemStack  = new ItemStack(ammoItem, 1);
        Transform projectile = ammoItem.ItemClass.CloneModel(GameManager.Instance.World, ammoItem, Vector3.zero, null, false, false);

        if (projectileLauncher != null)
        {
            projectile.parent        = projectileLauncher;
            projectile.localPosition = Vector3.zero;
            projectile.localRotation = Quaternion.identity;
        }
        else
        {
            projectile.parent = null;
        }

        ItemValue launcherValue;

        if (isGun)
        {
            launcherValue = entityVehicle.GetGunItemValue();
            //DebugMsg("Gun: Quality = " + launcherValue.Quality.ToString() + " | UseTimes = " + launcherValue.UseTimes.ToString() + " | MaxUseTimes = " + launcherValue.MaxUseTimes.ToString() + " | GetHealthPercentage = " + entityVehicle.gunPart.GetHealthPercentage().ToString());
            // Change weapons UseTimes (degrade weapon)
            launcherValue.UseTimes += AttributeBase.GetVal <AttributeDegradationRate>(launcherValue, 1);
            entityVehicle.gunPart.SetItemValue(launcherValue);
        }
        else
        {
            launcherValue = entityVehicle.GetExplosiveLauncherItemValue();
            //DebugMsg("Explosive Launcher: Quality = " + launcherValue.Quality.ToString() + " | UseTimes = " + launcherValue.UseTimes.ToString() + " | MaxUseTimes = " + launcherValue.MaxUseTimes.ToString() + " | GetHealthPercentage = " + entityVehicle.explosiveLauncherPart.GetHealthPercentage().ToString());
            // Change weapons UseTimes (degrade weapon)
            launcherValue.UseTimes += AttributeBase.GetVal <AttributeDegradationRate>(launcherValue, 1);
            entityVehicle.explosiveLauncherPart.SetItemValue(launcherValue);
        }

        Utils.SetLayerRecursively(projectile.gameObject, (!(projectileLauncher != null)) ? 0 : projectileLauncher.gameObject.layer);
        BlockProjectileMoveScript blockProjectileMoveScript = projectile.gameObject.AddComponent <BlockProjectileMoveScript>();

        blockProjectileMoveScript.itemProjectile      = ammoItem.ItemClass;
        blockProjectileMoveScript.itemValueProjectile = ammoItem;
        //blockProjectileMoveScript.itemValueLauncher = ItemValue.None.Clone();
        blockProjectileMoveScript.itemValueLauncher    = launcherValue;
        blockProjectileMoveScript.itemActionProjectile = (ItemActionProjectile)((!(ammoItem.ItemClass.Actions[0] is ItemActionProjectile)) ? ammoItem.ItemClass.Actions[1] : ammoItem.ItemClass.Actions[0]);
        //blockProjectileMoveScript.AttackerEntityId = 0;
        blockProjectileMoveScript.AttackerEntityId = entityVehicle.player.entityId;

        //Vector3 target = headlightTargetPos - projectileLauncher.position;
        Ray        ray       = Camera.main.ScreenPointToRay(Input.mousePosition);
        float      rayOffset = Vector3.Distance(entityVehicle.player.GetThirdPersonCameraTransform().position, projectileLauncher.position) + 2f;
        Vector3    rayStart  = ray.GetPoint(rayOffset);
        RaycastHit hit;

        if (Physics.Raycast(rayStart, ray.direction, out hit))
        {
            //Vector3 crossHairPos = ray.GetPoint(1000);// + (Vector3.up * 20);
            //Vector3 targetScreenPos = player.playerCamera.WorldToScreenPoint(crossHairPos);     //headlightTargetPos
            blockProjectileMoveScript.Fire(projectileLauncher.position, hit.point - projectileLauncher.position, entityVehicle.player, 0);
            //blockProjectileMoveScript.Fire(projectileLauncher.position, ray.direction, player, 0);
        }
        else
        {
            Vector3 rayEnd = ray.GetPoint(200f);
            blockProjectileMoveScript.Fire(projectileLauncher.position, rayEnd - projectileLauncher.position, entityVehicle.player, 0);
        }


        LocalPlayerUI uiforPlayer = LocalPlayerUI.GetUIForPlayer(entityVehicle.player);

        if (isGun)
        {
            ParticleEffect pe         = new ParticleEffect("nozzleflash_ak", projectileLauncher.position, Quaternion.Euler(0f, 180f, 0f), 1f, Color.white, "Pistol_Fire", projectileLauncher);
            float          lightValue = GameManager.Instance.World.GetLightBrightness(World.worldToBlockPos(projectileLauncher.position)) / 2f;
            ParticleEffect pe2        = new ParticleEffect("nozzlesmokeuzi", projectileLauncher.position, lightValue, new Color(1f, 1f, 1f, 0.3f), null, projectileLauncher, false);
            SpawnParticleEffect(pe, -1);
            SpawnParticleEffect(pe2, -1);
            //entityVehicle.playerInventory.RemoveItem(itemStack);
            uiforPlayer.xui.PlayerInventory.RemoveItem(itemStack);
            return;
        }

        //entityVehicle.playerInventory.RemoveItem(itemStack);
        uiforPlayer.xui.PlayerInventory.RemoveItem(itemStack);

        //if (Steam.Network.IsServer)
        {
            Audio.Manager.BroadcastPlay(projectileLauncher.position, soundPath);
        }
    }