Beispiel #1
0
    void UpdatePosition(Vector3 holderPos)
    {
        Vector3 dir = holderPos.normalized;
        float   len = holderPos.sqrMagnitude;

        if (len > m_nSqrRadius)
        {
            len       = m_nRadius;
            holderPos = dir * len;
        }
        if (EntityManager.instance.curEntity != null)
        {
            Transform et       = EntityManager.instance.curEntity;
            Animator  animator = et.gameObject.GetComponentInChildren <Animator>();
            animator.SetFloat("curDirX", dir.x);
            animator.SetFloat("curDirY", dir.y);
            animator.SetFloat("curDirZ", dir.z);
            animator.SetFloat("speed", 5);
            EntityAnimator eanimator = et.gameObject.GetComponentInChildren <EntityAnimator>();
            eanimator.Play(EAnimationType.Move, 1.0f);
        }
        //DataBuffer buf = new DataBuffer();
        //buf.WriteFloat(dir.x);
        //buf.WriteFloat(dir.y);
        //buf.WriteFloat(dir.z);
        //GameEvtArg arg = new GameEvtArg(buf);
        //m_EvtCtx.FireEvent(this, GameEventType.EVT_INPUT_JOYSTICK_DIR_CHANGED, arg);
        m_rectTransform.anchoredPosition = holderPos;
    }
 public override void OnStartState()
 {
     base.OnStartState();
     if (entityview == null)
     {
         Goto(timeOutState);
     }
     m_animator = entityview.animator;
     if (m_animator != null)
     {
         m_animator.Play(m_animType, m_animationSpeed);
     }
 }
Beispiel #3
0
    void OnHandleInput(object sender, EventArgs arg)
    {
        GameEvtArg garg = arg as GameEvtArg;

        if (garg != null && garg.m_buf != null)
        {
            int            i        = garg.m_buf.ReadByte();
            EntityAnimator animator = curEntity.gameObject.GetComponent <EntityAnimator>();
            if (animator == null)
            {
                return;
            }
            switch (i)
            {
            case 0:
            {
                animator.Play(EAnimationType.LPunch, 1);
            }
            break;

            case 1:
            {
                animator.Play(EAnimationType.RPunch, 1);
            }
            break;

            case 2:
            {
                animator.Play(EAnimationType.LPunchMove, 1);
            }
            break;

            case 3:
            {
                animator.Play(EAnimationType.RPunchMove, 1);
            }
            break;

            case 4:
            {
                animator.Play(EAnimationType.LKick, 1);
            }
            break;

            case 5:
            {
                animator.Play(EAnimationType.RKick, 1);
            }
            break;
            }
        }
    }