Beispiel #1
0
        protected void ConfirmGettingScammed_OnButtonClick(DaggerfallMessageBox sender, DaggerfallMessageBox.MessageBoxButtons messageBoxButton)
        {
            int playerIntell = player.Stats.LiveIntelligence;

            if (LimitedGoldShops.LimitedGoldShops.ShopBuildingData.TryGetValue(currentBuildingID, out sd))
            {
                investedFlag = sd.InvestedIn;
                shopAttitude = sd.ShopAttitude;
            }

            CloseWindow();
            if (messageBoxButton == DaggerfallMessageBox.MessageBoxButtons.Yes)
            {
                Entity.PlayerEntity playerEntity = GameManager.Instance.PlayerEntity;
                if (playerEntity.GetGoldAmount() >= investOffer)
                {
                    playerEntity.DeductGoldAmount(investOffer);
                    DaggerfallUI.Instance.PlayOneShot(SoundClips.GoldPieces);
                    tokens = LGSTextTokenHolder.ShopTextTokensNeutral(3);
                    if (investedFlag)
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensNeutral(4);
                    }
                    DaggerfallUI.MessageBox(tokens);
                    investOffer = 0;
                    LimitedGoldShops.LimitedGoldShops.UpdateInvestAmount(investOffer);
                }
                else
                {
                    DaggerfallUI.MessageBox("Good joke there, you really got me there, ya jerk...");
                }
            }
            else if (messageBoxButton == DaggerfallMessageBox.MessageBoxButtons.No)
            {
                DaggerfallUI.MessageBox("Yeah, I was just joking as well, haha...");
            }
        }
Beispiel #2
0
        public override void Update()
        {
            base.Update();

            if (state == 0) // Starting
            {
                regionIndex = GameManager.Instance.PlayerGPS.CurrentRegionIndex;

                int crimeType = (int)playerEntity.CrimeCommitted - 1;
                int legalRep  = playerEntity.RegionData[regionIndex].LegalRep;

                // Get whether punishment is normal (fine/prison) or a severe punishment (banishment/execution)
                int threshold1 = 0;
                int threshold2 = 0;

                if (legalRep < 0)
                {
                    threshold1 = -legalRep;
                    if (threshold1 > 75)
                    {
                        threshold1 = 75;
                    }
                    threshold2 = -legalRep / 2;
                    if (threshold2 > 75)
                    {
                        threshold2 = 75;
                    }
                }
                if (UnityEngine.Random.Range(1, 101) > threshold2 &&
                    UnityEngine.Random.Range(1, 101) > threshold1)
                {
                    punishmentType = 2; // fine/prison
                }
                else
                {
                    punishmentType = 0; // banishment or execution
                }
                // Calculate penalty amount
                int penaltyAmount = 0;

                if (legalRep >= 0)
                {
                    penaltyAmount = PenaltyPerLegalRepPoint[crimeType] * legalRep
                                    + BasePenaltyAmounts[crimeType];
                }
                else
                {
                    penaltyAmount = BasePenaltyAmounts[crimeType]
                                    - PenaltyPerLegalRepPoint[crimeType] * legalRep;
                }

                if (penaltyAmount > MaximumPenaltyAmounts[crimeType])
                {
                    penaltyAmount = MaximumPenaltyAmounts[crimeType];
                }
                else if (penaltyAmount < MinimumPenaltyAmounts[crimeType])
                {
                    penaltyAmount = MinimumPenaltyAmounts[crimeType];
                }

                penaltyAmount /= 40;

                // Calculate days of prison and fine
                daysInPrison = 0;
                fine         = 0;

                for (int i = 0; i < penaltyAmount; i++)
                {
                    if ((DFRandom.rand() & 1) != 0)
                    {
                        fine += 40;
                    }
                    else
                    {
                        daysInPrison += 3;
                    }
                }

                // If player can't pay fine, limit fine and add to prison sentence
                int playerGold = playerEntity.GetGoldAmount();
                if (playerGold < fine)
                {
                    daysInPrison += (fine - playerGold) / 40;
                    fine          = playerGold;
                }

                DaggerfallMessageBox messageBox;
                if (crimeType == 4 || crimeType == 3)  // Assault or murder
                {
                    // If player is a member of the Dark Brotherhood, they may be rescued for a violent crime
                    Guilds.Guild guild = GameManager.Instance.GuildManager.GetGuild((int)FactionFile.FactionIDs.The_Dark_Brotherhood);
                    if (guild.IsMember())
                    {
                        if (guild.Rank >= UnityEngine.Random.Range(0, 20))
                        {
                            messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                            messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextDB));
                            messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                            messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                            messageBox.ClickAnywhereToClose          = true;
                            uiManager.PushWindow(messageBox);
                            playerEntity.FillVitalSigns();
                            playerEntity.RaiseReputationForDoingSentence();
                            state = 100;
                            return;
                        }
                    }
                }
                if (crimeType <= 2 || crimeType == 11) // Attempted breaking and entering, trespassing, breaking and entering, pickpocketing
                {
                    // If player is a member of the Thieves Guild, they may be rescued for a thieving crime
                    Guilds.Guild guild = GameManager.Instance.GuildManager.GetGuild((int)FactionFile.FactionIDs.The_Thieves_Guild);
                    if (guild.IsMember())
                    {
                        if (guild.Rank >= UnityEngine.Random.Range(0, 20))
                        {
                            messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                            messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextTG));
                            messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                            messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                            messageBox.ClickAnywhereToClose          = true;
                            uiManager.PushWindow(messageBox);
                            playerEntity.FillVitalSigns();
                            playerEntity.RaiseReputationForDoingSentence();
                            state = 100;
                            return;
                        }
                    }
                }

                messageBox = new DaggerfallMessageBox(uiManager, this, false, 105);
                messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextStart));
                messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Guilty);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.NotGuilty);
                messageBox.OnButtonClick += GuiltyNotGuilty_OnButtonClick;
                messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                uiManager.PushWindow(messageBox);
                state = 1;       // Done with initial message
            }
            else if (state == 2) // Found guilty
            {
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextFoundGuilty));
                messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                messageBox.ClickAnywhereToClose          = true;
                uiManager.PushWindow(messageBox);
                state = 3;
            }
            else if (state == 3) // Serve prison sentence
            {
                PositionPlayerAtLocationEntrance();
                ServeTime(daysInPrison);
                playerEntity.RaiseReputationForDoingSentence();
                state = 100;
            }
            else if (state == 4) // Banished
            {
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextBanished));
                messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                messageBox.ClickAnywhereToClose          = true;
                uiManager.PushWindow(messageBox);
                playerEntity.RegionData[regionIndex].SeverePunishmentFlags |= 1;
                PositionPlayerAtLocationEntrance();
                state = 100;
            }
            // Note: Seems like an execution sentence can't be given in classic. It can't be given here, either.
            else if (state == 5) // Execution
            {
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextExecuted));
                messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                messageBox.ClickAnywhereToClose          = true;
                uiManager.PushWindow(messageBox);
                playerEntity.RegionData[regionIndex].SeverePunishmentFlags |= 2;
                state = 6;
            }
            else if (state == 6) // Reposition player at entrance
            {
                PositionPlayerAtLocationEntrance();
                state = 100;
            }
            else if (state == 100) // Done
            {
                ReleaseFromJail();
            }
        }
Beispiel #3
0
        protected void ConfirmInvestment_OnButtonClick(DaggerfallMessageBox sender, DaggerfallMessageBox.MessageBoxButtons messageBoxButton)
        {
            int playerIntell = player.Stats.LiveIntelligence;

            if (LimitedGoldShops.LimitedGoldShops.ShopBuildingData.TryGetValue(currentBuildingID, out sd))
            {
                investedFlag = sd.InvestedIn;
                shopAttitude = sd.ShopAttitude;
            }

            CloseWindow();
            if (messageBoxButton == DaggerfallMessageBox.MessageBoxButtons.Yes)
            {
                Entity.PlayerEntity playerEntity = GameManager.Instance.PlayerEntity;
                if (playerEntity.GetGoldAmount() >= investOffer)
                {
                    playerEntity.DeductGoldAmount(investOffer);
                    DaggerfallUI.Instance.PlayOneShot(SoundClips.GoldPieces);
                    if (buildQual <= 3) // 01 - 03
                    {
                        if (shopAttitude == 0)
                        {
                            DaggerfallUI.MessageBox("I'll do my best, partner.");
                        }
                        else
                        {
                            DaggerfallUI.MessageBox("Thanks for the gold, ya nutter.");
                        }
                    }
                    else if (buildQual <= 7) // 04 - 07
                    {
                        if (shopAttitude == 0)
                        {
                            DaggerfallUI.MessageBox("Ya won't be disappointed, boss.");
                        }
                        else
                        {
                            DaggerfallUI.MessageBox("Really care for those fish, huh?");
                        }
                    }
                    else if (buildQual <= 17) // 08 - 17
                    {
                        if (shopAttitude == 0)
                        {
                            DaggerfallUI.MessageBox("Not a bad signature, do you practice?");
                        }
                        else
                        {
                            DaggerfallUI.MessageBox("Your signature is atrocious, by the way.");
                        }
                    }
                    else if (buildQual >= 18) // 18 - 20
                    {
                        if (shopAttitude == 0)
                        {
                            DaggerfallUI.MessageBox("I never disappoint when it comes to turning a profit.");
                        }
                        else
                        {
                            DaggerfallUI.MessageBox("Wipe your feet next time, you're tracking sludge in, lamprey.");
                        }
                    }
                    LimitedGoldShops.LimitedGoldShops.UpdateInvestAmount(investOffer);
                }
                else
                {
                    if (buildQual <= 3) // 01 - 03
                    {
                        if (shopAttitude == 0)
                        {
                            DaggerfallUI.MessageBox("I think you counted wrong, you don't have that much.");
                        }
                        else
                        {
                            DaggerfallUI.MessageBox("I know you don't have that much, stop lyin' ya idiot!");
                        }
                    }
                    else if (buildQual <= 7) // 04 - 07
                    {
                        if (shopAttitude == 0)
                        {
                            DaggerfallUI.MessageBox("Might want to recount, boss, cause I don't see that amount.");
                        }
                        else
                        {
                            DaggerfallUI.MessageBox("Who ya tryna impress, huh? I know you don't have that much.");
                        }
                    }
                    else if (buildQual <= 17) // 08 - 17
                    {
                        if (shopAttitude == 0)
                        {
                            DaggerfallUI.MessageBox("Sorry, but it appears your funds are less than you suggest.");
                        }
                        else
                        {
                            DaggerfallUI.MessageBox("Quit wasting my damn time, you dolt, you don't have that much!");
                        }
                    }
                    else if (buildQual >= 18) // 18 - 20
                    {
                        if (shopAttitude == 0)
                        {
                            DaggerfallUI.MessageBox("I think you need to hire a new accountant, because you don't have that.");
                        }
                        else
                        {
                            DaggerfallUI.MessageBox("I need to charge more for my time, so leeches like you won't waste it so often!");
                        }
                    }
                }
            }
            else if (messageBoxButton == DaggerfallMessageBox.MessageBoxButtons.No)
            {
                if (buildQual <= 3) // 01 - 03
                {
                    if (shopAttitude == 0)
                    {
                        DaggerfallUI.MessageBox("I understand your reluctance, just look around, haha!");
                    }
                    else
                    {
                        DaggerfallUI.MessageBox("Why you gettin' my hopes up, just to dash them down?");
                    }
                }
                else if (buildQual <= 7) // 04 - 07
                {
                    if (shopAttitude == 0)
                    {
                        DaggerfallUI.MessageBox("That's fine, I would not take such a gamble myself either.");
                    }
                    else
                    {
                        DaggerfallUI.MessageBox("Why you tryna bait me in just to pull away the line?");
                    }
                }
                else if (buildQual <= 17) // 08 - 17
                {
                    if (shopAttitude == 0)
                    {
                        DaggerfallUI.MessageBox("Very well, thankfully parchment is cheap around here.");
                    }
                    else
                    {
                        DaggerfallUI.MessageBox("What's with the indecisive always wasting my time in this town?");
                    }
                }
                else if (buildQual >= 18) // 18 - 20
                {
                    if (shopAttitude == 0)
                    {
                        DaggerfallUI.MessageBox("So be it, ask again when you are ready to commit.");
                    }
                    else
                    {
                        DaggerfallUI.MessageBox("The parasite sucks my precious time away once again, a pity.");
                    }
                }
            }
        }
        public override void Update()
        {
            base.Update();

            // Close immediately if no crime assigned to player
            if (playerEntity.CrimeCommitted == Entity.PlayerEntity.Crimes.None)
            {
                CloseWindow();
                return;
            }

            if (state == 0) // Starting
            {
                regionIndex = GameManager.Instance.PlayerGPS.CurrentRegionIndex;

                int crimeType = (int)playerEntity.CrimeCommitted - 1;
                int legalRep  = playerEntity.RegionData[regionIndex].LegalRep;

                // Get whether punishment is normal (fine/prison) or a severe punishment (banishment/execution)
                int threshold1 = 0;
                int threshold2 = 0;

                if (legalRep < 0)
                {
                    threshold1 = -legalRep;
                    if (threshold1 > 75)
                    {
                        threshold1 = 75;
                    }
                    threshold2 = -legalRep / 2;
                    if (threshold2 > 75)
                    {
                        threshold2 = 75;
                    }
                }
                if (Dice100.FailedRoll(threshold2) &&
                    Dice100.FailedRoll(threshold1))
                {
                    punishmentType = 2; // fine/prison
                }
                else
                {
                    punishmentType = 0; // banishment or execution
                }
                // Calculate penalty amount
                int penaltyAmount = 0;

                if (legalRep >= 0)
                {
                    penaltyAmount = PenaltyPerLegalRepPoint[crimeType] * legalRep + BasePenaltyAmounts[crimeType];
                }
                else
                {
                    penaltyAmount = BasePenaltyAmounts[crimeType] - PenaltyPerLegalRepPoint[crimeType] * legalRep;
                }

                if (penaltyAmount > MaximumPenaltyAmounts[crimeType])
                {
                    penaltyAmount = MaximumPenaltyAmounts[crimeType];
                }
                else if (penaltyAmount < MinimumPenaltyAmounts[crimeType])
                {
                    penaltyAmount = MinimumPenaltyAmounts[crimeType];
                }

                penaltyAmount /= 40;

                // Calculate days of prison and fine
                daysInPrison = 0;
                fine         = 0;

                for (int i = 0; i < penaltyAmount; i++)
                {
                    if ((DFRandom.rand() & 1) != 0)
                    {
                        fine += 40;
                    }
                    else
                    {
                        daysInPrison += 3;
                    }
                }

                // If player can't pay fine, limit fine and add to prison sentence
                int playerGold = playerEntity.GetGoldAmount();
                if (playerGold < fine)
                {
                    daysInPrison += (fine - playerGold) / 40;
                    fine          = playerGold;
                }

                DaggerfallMessageBox messageBox;
                if (crimeType == 4 || crimeType == 3) // Assault or murder
                {
                    // If player is a member of the Dark Brotherhood, they may be rescued for a violent crime
                    Guilds.IGuild guild = GameManager.Instance.GuildManager.GetGuild((int)FactionFile.FactionIDs.The_Dark_Brotherhood);
                    if (guild.IsMember())
                    {
                        if (guild.Rank >= UnityEngine.Random.Range(0, 20))
                        {
                            messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                            messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextDB));
                            messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                            messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                            messageBox.ClickAnywhereToClose          = true;
                            uiManager.PushWindow(messageBox);
                            playerEntity.FillVitalSigns();
                            playerEntity.RaiseReputationForDoingSentence();
                            state = 100;
                            return;
                        }
                    }
                }
                if (crimeType <= 2 || crimeType == 11) // Attempted breaking and entering, trespassing, breaking and entering, pickpocketing
                {
                    // If player is a member of the Thieves Guild, they may be rescued for a thieving crime
                    Guilds.IGuild guild = GameManager.Instance.GuildManager.GetGuild((int)FactionFile.FactionIDs.The_Thieves_Guild);
                    if (guild.IsMember())
                    {
                        if (guild.Rank >= UnityEngine.Random.Range(0, 20))
                        {
                            messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                            messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextTG));
                            messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                            messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                            messageBox.ClickAnywhereToClose          = true;
                            messageBox.AllowCancel = false;
                            uiManager.PushWindow(messageBox);
                            playerEntity.FillVitalSigns();
                            playerEntity.RaiseReputationForDoingSentence();
                            state = 100;
                            return;
                        }
                    }
                }

                messageBox = new DaggerfallMessageBox(uiManager, this, false, 105);
                messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextStart));
                messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Guilty);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.NotGuilty);
                messageBox.OnButtonClick += GuiltyNotGuilty_OnButtonClick;
                messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                messageBox.AllowCancel = false;
                uiManager.PushWindow(messageBox);
                state = 1;       // Done with initial message
            }
            else if (state == 2) // Found guilty
            {
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextFoundGuilty));
                messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                messageBox.ClickAnywhereToClose          = true;
                messageBox.AllowCancel = false;
                uiManager.PushWindow(messageBox);

                if (daysInPrison > 0)
                {
                    state = 3;
                }
                else
                {
                    // Give the reputation raise here if no prison time will be served.
                    playerEntity.RaiseReputationForDoingSentence();
                    repositionPlayer = true;
                    playerEntity.FillVitalSigns();
                    ReleaseFromPrison();
                    state = 100;
                }
            }
            else if (state == 3) // Serve prison sentence
            {
                playerEntity.InPrison = true;
                SwitchToPrisonScreen();
                daysInPrisonLeft = daysInPrison;
                playerEntity.RaiseReputationForDoingSentence();
                repositionPlayer = true;
                state            = 100;
            }
            else if (state == 4) // Banished
            {
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextBanished));
                messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                messageBox.ClickAnywhereToClose          = true;
                messageBox.AllowCancel = false;
                uiManager.PushWindow(messageBox);
                playerEntity.RegionData[regionIndex].SeverePunishmentFlags |= 1;
                repositionPlayer = true;

                // Refill player vitals after banishment, otherwise player left with 1HP outside city gates
                playerEntity.FillVitalSigns();
                state = 100;
            }
            // Note: Seems like an execution sentence can't be given in classic. It can't be given here, either.
            else if (state == 5) // Execution
            {
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextExecuted));
                messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                messageBox.ClickAnywhereToClose          = true;
                messageBox.AllowCancel = false;
                uiManager.PushWindow(messageBox);
                playerEntity.RegionData[regionIndex].SeverePunishmentFlags |= 2;
                state = 6;
            }
            else if (state == 6) // Reposition player at entrance
            {
                repositionPlayer = true;
                state            = 100;
            }
            else if (state == 100) // Done
            {
                if (playerEntity.InPrison)
                {
                    if (Input.GetKey(exitKey)) // Speed up prison day countdown. Not in classic.
                    {
                        prisonUpdateInterval = 0.001f;
                    }
                    else
                    {
                        prisonUpdateInterval = 0.3f;
                    }

                    if (prisonUpdateTimer == 0)
                    {
                        prisonUpdateTimer = Time.realtimeSinceStartup;
                    }

                    if (Time.realtimeSinceStartup < prisonUpdateTimer + prisonUpdateInterval)
                    {
                        return;
                    }
                    else
                    {
                        prisonUpdateTimer = Time.realtimeSinceStartup;
                        UpdatePrisonScreen();
                    }
                }
                else
                {
                    ReleaseFromPrison();
                }
            }
        }