// Start is called before the first frame update
 void Start()
 {
     newsummonanime     = newsummon.GetComponent <Animator>();
     statusManager      = StatusManagerObj.GetComponent <StatusManager>();
     text               = sumontext.GetComponent <Text>();
     transform.position = new Vector3(Screen.width / 2, Screen.height / 2, 0);
     Pad            = false;
     gameController = gameControllerObj.GetComponent <GameController>();
     sterUILine     = sterLineObj.GetComponent <UILineRenderer>();
     for (int i = 0; i < glowSterImage.Length; i++)
     {
         glowSterImage[i] = SterPos[i].GetComponent <Image>();
         SterEfAnime[i]   = SterEf[i].GetComponent <Animator>();
     }
     enj      = enjObj.GetComponent <Enj>();
     shooting = ShootingObj.GetComponent <ShootingEnj>();
 }
    void Start()
    {
        if (StageCobtroller.stageNum == 1 && StageCobtroller.Shooting == false)
        {
            TutorialFlg.TutorialReSet();
            StageCobtroller.Technique = new int[3] {
                0, -1, -1
            };
        }
        countinage       = countObjct.GetComponent <Image>();
        enemyTurn        = Random.Range(2, 5);
        gaged            = gageobj.GetComponent <Image>();
        animationManager = animeCon.GetComponent <AnimationManager>();
        text             = textObj.GetComponent <Text>();
        nametext         = nameObj.GetComponent <Text>();
        padController2   = padControllerObj.GetComponent <PadController2>();
        enj           = EnjObj.GetComponent <Enj>();
        statusManager = StatusManagerObj.GetComponent <StatusManager>();
        shooting      = shootingObj.GetComponent <ShootingEnj>();
        startPas      = 0;

        gameMode           = 22;
        summonTutorialTime = 0;

        AudioManager.Instance.PlayBGM(AudioManager.BgmName.ThemeBGM);


        switch (StageCobtroller.stageNum)
        {
        case 1:
            Ename = "魚座";
            break;

        case 2:
            Ename = "蟹座";
            break;

        case 3:
            Ename = "蛇使い座";
            startText.GetComponent <Text>().fontSize = 64;
            break;
        }
    }