Beispiel #1
0
    public static void IssueEngineEvent(EngineThreadID tID, EngineEventID eventID)
    {
#if UNITY_EDITOR
        if (Application.isEditor)
        {
            return;
        }
#endif
        if (tID == EngineThreadID.RENDER_THREAD)
        {
            SendRenderEvent((int)eventID);
        }
        else
        {
            NativeProcessEngineEvent((uint)tID, (uint)eventID);
        }
    }
Beispiel #2
0
 public static void IssueEngineEvent(EngineEventID eventID)
 {
     IssueEngineEvent(EngineThreadID.GAME_THREAD, eventID);
     IssueEngineEvent(EngineThreadID.RENDER_THREAD, eventID);
 }