public static void IssueEngineEvent(EngineThreadID tID, EngineEventID eventID) { #if UNITY_EDITOR if (Application.isEditor) { return; } #endif if (tID == EngineThreadID.RENDER_THREAD) { SendRenderEvent((int)eventID); } else { NativeProcessEngineEvent((uint)tID, (uint)eventID); } }
public static void IssueEngineEvent(EngineEventID eventID) { IssueEngineEvent(EngineThreadID.GAME_THREAD, eventID); IssueEngineEvent(EngineThreadID.RENDER_THREAD, eventID); }