public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory) { this.toon = factory.GetEffect("toon1", false, true); this.line = factory.GetEffect("LineDetection", false, true); this.cell = factory.GetTexture2D("Toon", true); target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample); }
public void LoadContent(IContentManager manager, Engine.GraphicInfo ginfo, Engine.GraphicFactory factory, bool cullPointLight, bool useFloatingBufferForLightning) { _lightAddBlendState = new BlendState() { AlphaSourceBlend = Blend.One, ColorSourceBlend = Blend.One, AlphaDestinationBlend = Blend.One, ColorDestinationBlend = Blend.One, }; this.ginfo = ginfo; shadow = new DirectionalShadowRenderer(); shadow.ShadowFilteringType = filteringType; shadow.ShadowMapSize = shadowMapSize; shadow.SplitConstant = splitConstant; shadownBufferSize = ginfo.BackBufferWidth; shadowRT = factory.CreateRenderTarget(shadownBufferSize, shadownBufferSize, SurfaceFormat.Single, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample); if (useFloatingBufferForLightning) { lightRT = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.HdrBlendable, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample, RenderTargetUsage.PreserveContents); } else { lightRT = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample, RenderTargetUsage.PreserveContents); } pointLightEffect = factory.GetEffect("PointLight", false, true); directionalLightEffect = factory.GetEffect("ShadowDirectionalCascade", false, true); spotLightEffect = factory.GetEffect("ShadowSpot", false, true); sphereModel = new SimpleModel(factory, "Dsphere", true); blank = factory.CreateTexture2DColor(1, 1, Color.White); rt = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample); deferredRT = factory.CreateRenderTarget(shadownBufferSize, shadownBufferSize, SurfaceFormat.Single, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample); shadow.Load(factory, ginfo); switch (shadowFilterSpot) { case ShadowFilter.NONE: spotLightEffect.CurrentTechnique = spotLightEffect.Techniques["Technique1"]; break; case ShadowFilter.PCF3x3: spotLightEffect.CurrentTechnique = spotLightEffect.Techniques["Technique2"]; break; case ShadowFilter.PCF7x7SOFT: spotLightEffect.CurrentTechnique = spotLightEffect.Techniques["Technique3"]; break; default: break; } }
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory) { Saturate = factory.GetEffect("Saturate", false, true); Saturate.Parameters["BloomThreshold"].SetValue(bloomThreshold); Combine = factory.GetEffect("Combine", false, true); renderTarget0 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample); renderTarget1 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample); gaussian = new GaussianBlurPostEffect(); gaussian.Init(ginfo, factory); }
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory) { target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample); target2 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample); target3 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample); effect = factory.GetEffect("SSAOPOST", false, true); ssaofinal = factory.GetEffect("ssaofinal", false, true); RandomTexture = factory.GetTexture2D("random", true); gbp = new GaussianBlurPostEffect(); gbp.Init(ginfo, factory); }
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory) { //Load the asset effect = factory.GetEffect("opacity", false, true); tex = factory.GetTexture2D(textureName); this.factory = factory; }
/// <summary> /// Initializes this instance. /// </summary> /// <param name="ginfo"></param> /// <param name="factory"></param> /// <param name="obj"></param> public override void Initialize(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory, IObject obj) { base.Initialize(ginfo, factory, obj); this._shader = factory.GetEffect("RenderGBuffer", true, true); ViewProjectionParameter = this._shader.Parameters["ViewProjection"]; //TextureParameter = this._shader.Parameters["Texture"]; IdParameter = this._shader.Parameters["id"]; SpecularIntensityParameter = this._shader.Parameters["specularIntensity"]; SpecularPowerParameter = this._shader.Parameters["specularPower"]; WorldParameter = this._shader.Parameters["World"]; //PAmbientCubeTexture = this._shader.Parameters["ambientcube"]; PAmbientCubeMapScale = this._shader.Parameters["ambientScale"]; if (useAmbientCubeMap == true) { this._shader.CurrentTechnique = this._shader.Techniques["Technique2"]; } else { this._shader.CurrentTechnique = this._shader.Techniques["Technique1"]; } }
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory) { effect = factory.GetEffect("Scatter", false, true); to = new ToBlackPostEffect(); to.Init(ginfo, factory); tr2d = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample); }
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory) { //Load the asset effect = factory.GetEffect("gamma", true, true); switch (_gType) { case GammaType.Normal: effect.CurrentTechnique = effect.Techniques[0]; break; case GammaType.Simple: effect.CurrentTechnique = effect.Techniques[1]; break; case GammaType.InvertNormal: effect.CurrentTechnique = effect.Techniques[2]; break; case GammaType.InvertSimple: effect.CurrentTechnique = effect.Techniques[3]; break; case GammaType.VerySimple: effect.CurrentTechnique = effect.Techniques[4]; break; case GammaType.InvertVerySimple: effect.CurrentTechnique = effect.Techniques[5]; break; default: break; } }
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory) { depht = factory.GetEffect("depth", false, true); target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample); be = new GaussianBlurPostEffect(); be.Init(ginfo, factory); }
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory) { target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight); target2 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight); effect = factory.GetEffect("glowPost", false, true); gbp = new GaussianBlurPostEffect(); gbp.Init(ginfo, factory); }
public override void Initialize(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory, IObject obj) { base.Initialize(ginfo, factory, obj); this._shader = factory.GetEffect("AnimatedBillboard", false, true); this.aniTex = obj.Modelo.getTexture(TextureType.DIFFUSE, 0, 0); obj.Modelo.GetTextureInformation(0)[0].OnTextureChange += new OnTextureChange(Modelo_OnTextureChange); totalwidth = aniTex.Width; this.width = aniTex.Width / numberOfFrames; this.height = aniTex.Height; size = width / totalwidth; }
public void LoadContent(IContentManager manager, Engine.GraphicInfo ginfo, Engine.GraphicFactory factory, Color BackGroundColor, bool useFloatBuffer) { this.backGroundColor = BackGroundColor; colorRT2 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, 8, RenderTargetUsage.DiscardContents); colorRT = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, 0, RenderTargetUsage.DiscardContents); normalRT = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, 0, RenderTargetUsage.DiscardContents); depthRT = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Single, ginfo.UseMipMap, DepthFormat.None, 0, RenderTargetUsage.DiscardContents); lightOclusionRT = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, 0, RenderTargetUsage.DiscardContents); clearBufferEffect = manager.GetAsset <Effect>("ClearGBuffer", true); effect = factory.GetEffect("Effects//hibe"); }
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory) { effect = factory.GetEffect("Sun", false, true); if (flareTexture == null) { tex = factory.GetTexture2D("flare", true); } else { tex = factory.GetTexture2D(flareTexture); } }
/// <summary> /// Initializes this instance. /// </summary> /// <param name="ginfo"></param> /// <param name="factory"></param> /// <param name="obj"></param> public override void Initialize(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory, IObject obj) { this._shader = factory.GetEffect("EMSHADER", true, true); if (texCube == null) { texCube = factory.GetTextureCube(texName, false); } base.Initialize(ginfo, factory, obj); }
public override void Initialize(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory, IObject obj) { base.Initialize(ginfo, factory, obj); this.ginfo = ginfo; this._shader = factory.GetEffect("Terrain", true, true); if (terrainType == TerrainType.SINGLETEXTURE) { this._shader.CurrentTechnique = this._shader.Techniques["Technique1"]; } else { this._shader.CurrentTechnique = this._shader.Techniques["MultiTexture"]; } }
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory) { gblur = factory.GetEffect("gblur", true, true); if (useHalfSingleRenderTarget) { target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Single, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample); } else { target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample); } Vector2 texelSize = new Vector2(1f / ginfo.BackBufferWidth, 1f / ginfo.BackBufferHeight); SetBlurParameters(texelSize.X, 0, ref sampleOffsetsH, ref sampleWeightsH); SetBlurParameters(0, texelSize.Y, ref sampleOffsetsV, ref sampleWeightsV); }
public void LoadContent(IContentManager manager, Engine.GraphicInfo ginfo, Engine.GraphicFactory factory, bool useFloatBuffer, bool saveToTexture) { this.useFloatBuffer = useFloatBuffer; this.ginfo = ginfo; this.saveToTexture = saveToTexture; effect = factory.GetEffect("Effects//hibe"); finalCombineEffect = manager.GetAsset <Effect>("CombineFinal", true); if (saveToTexture) { //if (useFloatBuffer) // target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.HdrBlendable, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample, RenderTargetUsage.DiscardContents); //else target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample, RenderTargetUsage.DiscardContents); } half = ginfo.HalfPixel; }
public override void Initialize(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory, IObject obj) { base.Initialize(ginfo, factory, obj); effect = factory.GetEffect("Water", true, true); normal = factory.GetTexture2D("waves2", true); //effect.Parameters["tNormalMap"].SetValue(factory.GetTexture2D("waves2",true)); if (String.IsNullOrEmpty(TexureName) && environmentTexture == null) { ActiveLogger.LogMessage("WaterModel: TextCubeName cannot be null/empty", LogLevel.FatalError); throw new Exception("WaterModel: TextCubeName cannot be null/empty"); } if (environmentTexture == null) { environmentTexture = factory.GetTextureCube(TexureName); } }
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory) { effect = factory.GetEffect("Fog", false, true); switch (fogType) { case FogType.LINEAR: effect.CurrentTechnique = effect.Techniques["FogShader"]; break; case FogType.EXPONENCIAL: effect.CurrentTechnique = effect.Techniques["FogExponencialShader"]; break; case FogType.EXPONENCIALSQUARED: effect.CurrentTechnique = effect.Techniques["FogExponencialSquaredShader"]; break; default: break; } }
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory) { effect = factory.GetEffect("ToBlack", false, true); }
public override void Initialize(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory, IObject obj) { this._shader = factory.GetEffect("effects/EMTransparencySHADER"); texCube = factory.GetTextureCube(texName, false); base.Initialize(ginfo, factory, obj); }
public override void Initialize(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory, IObject obj) { base.Initialize(ginfo, factory, obj); this._shader = factory.GetEffect("InstancedBilboard", true, true); }
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory) { //Load the asset effect = factory.GetEffect("saturation", false, true); }
public override void Initialize(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory, IObject obj) { this._shader = factory.GetEffect("SphericalBillboard", true, true); base.Initialize(ginfo, factory, obj); }
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory) { effect = factory.GetEffect("AntiAliasing", false, true); }
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory) { this.hsv = factory.GetEffect("HSV", false, true); }