Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        currentScore = GameObject.Find("CurrentScore").GetComponent<CurrentScore>();
        fullScore = GameObject.FindObjectOfType<FullScore>();
        score = GetComponent<Score>();
        energy = GetComponent<Energy>();
        energyLine = GameObject.FindObjectOfType<EnergyLine>();
        inputController = GameObject.FindObjectOfType<InputController>();
        timerScript = GameObject.FindObjectOfType<TimerScript>();
        timerUI = GameObject.FindObjectOfType<TimerUI>();
        info = GetComponent<Info>();
        taskStrings = GetComponent<TaskStrings>();
        pauseButton = GameObject.FindObjectOfType<PauseButton>().gameObject;
        pauseMenu = GameObject.Find("Canvas").GetComponentInChildren<PauseMenu>();
          //  endMenu = GameObject.FindObjectOfType<EndMenu>();
        taskHelper = GameObject.FindObjectOfType<TaskHelper>();
        globalController = GetComponent<GlobalController>();
        cam = GameObject.Find("MainCamera");
        secondCamera = GameObject.Find("SecondCamera");
        wordRideCanvas = GameObject.FindObjectOfType<WordRideCanvas>();

        metalSparksPrefab = Resources.Load("Prefabs/Particles/MetalSpark") as GameObject;
        carUserParametres = GetComponent<CarUserParametres>();
        gameUI = GameObject.FindObjectOfType<GameUI>();
        canvasController = GameObject.FindObjectOfType<CanvasController>();

        particleCanvas = GameObject.Find("ParticleCanvas");
        carCreator = GameObject.FindObjectOfType<CarCreator>();

        mainBonus = GameObject.FindObjectOfType<MainBonus>();

        waitBackground = GameObject.FindObjectOfType<WaitBackground>();
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        currentScore    = GameObject.Find("CurrentScore").GetComponent <CurrentScore>();
        fullScore       = GameObject.FindObjectOfType <FullScore>();
        score           = GetComponent <Score>();
        energy          = GetComponent <Energy>();
        energyLine      = GameObject.FindObjectOfType <EnergyLine>();
        inputController = GameObject.FindObjectOfType <InputController>();
        timerScript     = GameObject.FindObjectOfType <TimerScript>();
        timerUI         = GameObject.FindObjectOfType <TimerUI>();
        info            = GetComponent <Info>();
        taskStrings     = GetComponent <TaskStrings>();
        pauseButton     = GameObject.FindObjectOfType <PauseButton>().gameObject;
        pauseMenu       = GameObject.Find("Canvas").GetComponentInChildren <PauseMenu>();
        //  endMenu = GameObject.FindObjectOfType<EndMenu>();
        taskHelper       = GameObject.FindObjectOfType <TaskHelper>();
        globalController = GetComponent <GlobalController>();
        cam            = GameObject.Find("MainCamera");
        secondCamera   = GameObject.Find("SecondCamera");
        wordRideCanvas = GameObject.FindObjectOfType <WordRideCanvas>();

        metalSparksPrefab = Resources.Load("Prefabs/Particles/MetalSpark") as GameObject;
        carUserParametres = GetComponent <CarUserParametres>();
        gameUI            = GameObject.FindObjectOfType <GameUI>();
        canvasController  = GameObject.FindObjectOfType <CanvasController>();

        particleCanvas = GameObject.Find("ParticleCanvas");
        carCreator     = GameObject.FindObjectOfType <CarCreator>();

        mainBonus = GameObject.FindObjectOfType <MainBonus>();

        waitBackground = GameObject.FindObjectOfType <WaitBackground>();
    }