void OnTriggerStay(Collider col) { if (isBuildPlayer && col.gameObject.tag == "EnergyBlade") { EnergyBlade otherBlade = col.gameObject.GetComponent <EnergyBlade>(); if (otherBlade != null && !otherBlade.Equals(leftBlade) && !otherBlade.Equals(rightBlade) && otherBlade.IsOffensive() && !damaged) { StartCoroutine(HitByBlade()); } } }
void OnTriggerStay(Collider col) { if (col.gameObject.tag == "EnergyBlade") { EnergyBlade otherBlade = col.gameObject.GetComponent <EnergyBlade>(); if (!otherBlade.Equals(pc.GetLeftBlade()) && otherBlade.IsOffensive() && !damaged) { StartCoroutine(pc.HitByBlade()); } } }