Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     //rb2d = GetComponent<Rigidbody2D>();
     shields          = transform.GetChild(0);
     startingRotation = shields.transform.rotation;
     pool             = GetComponent <PlayerBulletPool>();
     ammoGUI          = FindObjectOfType(typeof(AmmoGUIScript)) as AmmoGUIScript;
     energyBar        = FindObjectOfType(typeof(EnergyBarScript)) as EnergyBarScript;
     actualAmmo       = ammoCount;
 }
Beispiel #2
0
    // Start is called before the first frame update
    void Start()
    {
        audioManager = FindObjectOfType <AudioManager>();
        entityColor  = GetComponentInChildren <SpriteRenderer>().color;
        gameManager  = FindObjectOfType <GameManager>();
        healthbar    = FindObjectOfType <HealthBarScript>();
        energybar    = FindObjectOfType <EnergyBarScript>();

        health    = healthMax;
        dmg       = dmgMax;
        moveSpeed = moveSpeedMax;
        energy    = energyMax;
    }
	// Use this for initialization
	void Start ()
    {        
        m_TemperatureChange = 2.0f;
        m_AbilityTemperatureChange = 20.0f;

        m_RoomTemperature = GameManager.temperatureValues[0];
        m_TemperatureChange = GameManager.temperatureValues[1];
        m_AbilityTemperatureChange = GameManager.temperatureValues[2];

        m_Energyscript = GameObject.FindGameObjectWithTag("EnergyBar").GetComponent<EnergyBarScript>();
        //m_stateChangers = FindObjectsOfType(typeof(StateChanger)) as List<StateChanger>;
        m_stateChangers = FindObjectsOfType(typeof(StateChanger)) as StateChanger[];
    }
 // Use this for initialization
 void Start()
 {
     //rb2d = GetComponent<Rigidbody2D>();
     shields = transform.GetChild(0);
     startingRotation = shields.transform.rotation;
     pool = GetComponent<PlayerBulletPool>();
     ammoGUI = FindObjectOfType(typeof (AmmoGUIScript)) as AmmoGUIScript;
     energyBar = FindObjectOfType(typeof(EnergyBarScript)) as EnergyBarScript;
     actualAmmo = ammoCount;
 }