Beispiel #1
0
 // Update is called once per frame
 void Break(EnergyAbsorbedEventData eventData)
 {
     Debug.Break();
 }
 private void Report(EnergyAbsorbedEventData eventData)
 {
     Debug.Log("Socket on " + eventData.socket.gameObject.name + " absorbed " + eventData.amountAbsorbed);
 }