Beispiel #1
0
 /// <summary>
 /// 충돌체가 트리거 내부로 진입했습니다.
 /// </summary>
 /// <param name="other">자신이 아닌 충돌체 개체입니다.</param>
 void OnTriggerExit2D(Collider2D other)
 {
     if (other.CompareTag("EnemySpawnZone"))
     {
         Enemy_SpawnZone zone = other.gameObject.GetComponent <Enemy_SpawnZone>();
         zone.RequestEnemyDestroy();
     }
 }
Beispiel #2
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("EnemySpawnZone"))
     {
         Debug.Log("충돌");
         Enemy_SpawnZone zone = other.gameObject.GetComponent <Enemy_SpawnZone>();
         zone.SpawnEnemy();
     }
 }