Beispiel #1
0
 void PlayerAttack()
 {
     StopAllCoroutines();
     SoundManager.instance.PlaySE(1);
     // PlayerがEnemyに攻撃
     player.Attack(enemy);
     enemyUI.UpadateUI(enemy);
     if (enemy.hp <= 0)
     {
         StartCoroutine(EndBattle());
     }
     else
     {
         StartCoroutine(EnemyTurn());
     }
 }