public void SetColor(EnemyTypeManager.EnemyColor _color) { enemyColor = _color; Color temp = EnemyTypeManager._instance.GetColor(_color); if (trail != null) { trail.startColor = trail.endColor = temp; } this.GetComponent <SpriteRenderer>().color = temp; }
public void RandomizeColor() { enemyColor = (EnemyTypeManager.EnemyColor)Random.Range(0, 4); }