Beispiel #1
0
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.layer == LayerMask.NameToLayer("Player"))
     {
         enemyTrash.ChangeTarget(other.transform, TargetType.TT_PLAYER);
         enemyTrash.anim.SetBool("iddle", false);
         enemyTrash.anim.SetBool("chase", true);
     }
 }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        enemyTrash = transform.gameObject.GetComponentInParent <EnemyTrash>();
        if (enemyTrash.anim != null)
        {
            switch (enemyTrash.behaviour)
            {
            case EnemyBehaviour.EB_DEFAULT:
                if (enemyTrash.nav != null)
                {
                    enemyTrash.nav.Stop();
                }
                enemyTrash.anim.SetBool("iddle", true);
                enemyTrash.anim.SetBool("chase", false);
                break;

            case EnemyBehaviour.EB_ARTILLERY:
                artillery = GameObject.FindGameObjectWithTag("EventTarget").GetComponent <ArtilleryController>();
                if (artillery != null)
                {
                    enemyTrash.ChangeTarget(artillery.transform, TargetType.TT_ARTILLERY);
                    enemyTrash.anim.SetBool("chase", true);
                    enemyTrash.anim.SetBool("iddle", false);
                }
                break;
            }
        }
    }