Beispiel #1
0
    void Havedamage(float dmg)
    {
        health -= dmg;

        if (health <= 0.0f)
        {
            this.gameObject.SetActive(false);
            if (this.gameObject.layer == LayerMask.NameToLayer("Enemys"))
            {
                eSquad.UnitDestroy(this.gameObject, type);
            }
            EffectManager.Instance.GetEffect(this.transform.position, 1);
        }
    }