Beispiel #1
0
    void OnMouseOver()
    {
        lifeTime -= Time.deltaTime;

        if (lifeTime < 0)
        {
            shake.camshake();
            spawner.CreateNew(gameObject);



            Destroy(gameObject);

            if (soundNum == 1)
            {
                death1.GetComponent <AudioSource>().PlayOneShot(death1.GetComponent <AudioSource>().clip, .5f);
            }
            else if (soundNum == 2)
            {
                death2.GetComponent <AudioSource>().PlayOneShot(death2.GetComponent <AudioSource>().clip, .5f);
            }
            else
            {
                death3.GetComponent <AudioSource>().PlayOneShot(death3.GetComponent <AudioSource>().clip, .5f);
            }
        }
    }
Beispiel #2
0
 void Update()
 {
     Debug.Log(playerScore);
     playerScore = scoreKeeper.ScoreforPower;
     if (playerScore >= 150)
     {
         PowerBar.SetActive(true);
     }
     if (playerScore >= 150 && Input.GetKeyDown(KeyCode.Space))
     {
         PowerBar.SetActive(false);
         flashOfLight.SetActive(true);
         runTimer = true;
         for (int i = 0; i < spawner.enemies.Count; i++)
         {
             Destroy(spawner.enemies[i]);
             spawner.CreateNew(spawner.enemies[i]);
         }
         playerScore = 0;
         scoreKeeper.ResetScore();
     }
     if (runTimer)
     {
         if (timer >= 0)
         {
             timer -= Time.deltaTime;
         }
         else
         {
             runTimer = false;
             timer    = timerConstant;
             flashOfLight.SetActive(false);
         }
     }
 }
Beispiel #3
0
 public void OnTriggerEnter2D(Collider2D collision)
 {
     Debug.Log(health);
     spawner.CreateNew(collision.gameObject);
     Destroy(collision.gameObject);
     health--;
     if (health <= 0)
     {
         sceneManager.LoadNextLevel(SceneIndex);
     }
 }