public void setSpawnSequence( int index, float aguarde, int qtd, EnemyFactory factory, EnemyConfig enemy ) { spawnSequences[index] = new EnemySpawnSequenceCompiler( aguarde, qtd, factory, enemy ); }
public State(EnemySpawnSequenceCompiler sequence) { this.sequence = sequence; count = 0; cooldown = sequence.cooldown; }