public void setSpawnSequence(
     int index, float aguarde, int qtd, EnemyFactory factory, EnemyConfig enemy
     )
 {
     spawnSequences[index] = new EnemySpawnSequenceCompiler(
         aguarde, qtd, factory, enemy
         );
 }
 public State(EnemySpawnSequenceCompiler sequence)
 {
     this.sequence = sequence;
     count         = 0;
     cooldown      = sequence.cooldown;
 }