Beispiel #1
0
        private static string GetPatrolListRecordString(ICollection <EnemyPatrol> patrols)
        {
            var stringBuilder = new StringBuilder();

            stringBuilder.Append($"[ {Patrols} ( ");
            foreach (EnemyPatrol patrol in patrols)
            {
                stringBuilder.Append($"( {OnePatrol} [ {EnemyRouteHelper.GetEnemyRoutesRecordString(patrol)}  {SerializerHelper.GetCharacterRecordString(patrol)} {EnemyRouteHelper.GetEventsRouteRecordString(patrol)} " +
                                     $"{ColumnsCount} {patrol.ColumnsCount} {RowsCount} {patrol.RowsCount} {SoldierFileName} {patrol.SoldiersFileName} {LeaderFileName} {patrol.LeaderFileName} " +
                                     $".DETIENE 0 ] ) ");
            }
            stringBuilder.Append($") ]");
            return(stringBuilder.ToString());
        }
Beispiel #2
0
        public static EnemySoldier Serialize(MultipleRecords multipleRecords)
        {
            var soldier = GetEnemySoldier(multipleRecords);

            if (soldier == null)
            {
                return(null);
            }
            SerializerHelper.PopulateCharacter(soldier, multipleRecords);
            var movementRecord = GetMovementInfoRecord(multipleRecords);

            if (movementRecord == null || movementRecord.Records.Count == 0)
            {
                return(soldier);
            }
            var routesRecord = EnemyRouteHelper.GetRoutesMultipleRecords(movementRecord);

            if (routesRecord != null && movementRecord.Records.Count != 0)
            {
                EnemyRouteHelper.PopulateRoutes(soldier, routesRecord);
            }
            return(soldier);
        }
Beispiel #3
0
        public override ObservableCollection <EnemyPatrol> Serialize(Record record)
        {
            var patrols = new ObservableCollection <EnemyPatrol>();

            if (record == null)
            {
                return(patrols);
            }

            var patrolRecords = record.GetRecords();

            foreach (var patrolRecord in patrolRecords)
            {
                var mixedDataRecord = patrolRecord as MixedDataRecord;
                if (mixedDataRecord.GetStringValue(0) != OnePatrol)
                {
                    continue;
                }

                var patrol          = new EnemyPatrol();
                var multipleRecords = mixedDataRecord.GetMultipleRecords(1);
                SerializerHelper.PopulateCharacter(patrol, multipleRecords);
                patrol.ColumnsCount     = multipleRecords.GetStringValue(ColumnsCount);
                patrol.RowsCount        = multipleRecords.GetStringValue(RowsCount);
                patrol.SoldiersFileName = multipleRecords.GetStringValue(SoldierFileName);
                patrol.LeaderFileName   = multipleRecords.GetStringValue(LeaderFileName);
                var eventsRecord = multipleRecords.GetMixedDataRecord(EventsRoute);
                if (eventsRecord != null && eventsRecord.Count != 0)
                {
                    patrol.EventRoute = eventsRecord[0].GetStringValue();
                }
                EnemyRouteHelper.PopulateRoutes(patrol, EnemyRouteHelper.GetRoutesMultipleRecords(multipleRecords));
                patrols.Add(patrol);
            }
            return(patrols);
        }
Beispiel #4
0
        public static string GetSoldiersRecordString(ObservableCollection <EnemyCharacter> soldiers)
        {
            var stringBuilder = new StringBuilder();

            foreach (EnemySoldier soldier in soldiers)
            {
                stringBuilder.Append($"[ {SerializerHelper.GetCharacterRecordString(soldier)} .BANDO ALEMAN .HTIP SOLD .COMPORTAMIENTO ( ComporAlemanScript [ .VIGILADOR [ .LONG_NORMAL {soldier.Range} ] .EVENTOS_RUTA ( ) .DISPARADOR [ .ARMA {soldier.Trigger} ALEMAN_pistola ] " +
                                     $".NUM_GRANADAS 0 .ANIMACION {soldier.AnimationFileNameComplete} .GESTOR_MOVIMIENTO [ {EnemyRouteHelper.GetEnemyRoutesRecordString(soldier)} ] ] ) " +
                                     $".VISTA ( VistaTriangular [ ] ) .OIDO ( Oido [ ] ) .MOTOR ( MotorPeaton [ ] ) .ANIMADOR ( AnimadorHumano [ .VOL ( Cilindro [ .RADIO 20.0 .ALTURA 50.0 ] ) .ANIM {soldier.AnimationFileNameComplete} ] ) .VOLCOLISION ( Cilindro [ .RADIO 12.0 .ALTURA 50.0 ] ) " +
                                     ".TIPOCOLISION PEATON .ZONASELECCION ( Cilindro [ .RADIO 10.0 .ALTURA 50.0 ] ) .LISTAS ( CHOC SELE VISI EJEC FLAE ) .COLORPUNTOLIBRETA ALEMAN .USAHAB [ ] " +
                                     ".PUEDE_CONDUCIR ( WILLIS ZODIAK CAMION CANON LANCHA_MOTORA NIDO_AMETRALLADORAS ASCENSOR MONTA_ALEMAN SILLA CAMA ) " +
                                     $".MICUADRICULA [ .DIMCUADX  4.0 .DIMCUADY  6.0 .GFXCUAD CUADRIC ] .GEL [ ] .DUMMY [ .ANIMADOR ( AnimadorHumano [ .VOL ( Cilindro [ .RADIO 10.0 .ALTURA 50.0 ] ) .ANIM {soldier.AnimationFileNameComplete} ] ) ] " +
                                     ".BICHOS ( ) ] ");
            }
            return(stringBuilder.ToString().Trim());
        }