Beispiel #1
0
    public void DamageEnemy1(float damageAmount, bool ignoreShield)
    {
        EnemyRPGAI controller = enemy1.GetComponent <EnemyRPGAI> ();

        controller.DamageEnemy(damageAmount, ignoreShield);

        if (_enemy1SlashAnimator)
        {
            _enemy1SlashAnimator.Play("RightSlash", 0, 0);
        }


        if (!enemy2 && controller.currentHealth <= 0 && !_didDestroyEnemy1)
        {
            _didDestroyEnemy1 = true;
            GlobalControl.Instance.UpdateEnemyStunAtIndex(GlobalControl.Instance.currentEnemyIndex);
            Debug.Log("Did destroy enemy");
            playerController.canMove            = false;
            playerController._didTriggerVictory = true;

            _audio.loop = false;
            _audio.Stop();
            _audio.PlayOneShot(victoryClip);

            StartCoroutine(LoadLevel());
        }
    }
Beispiel #2
0
    public void DamageEnemy2(float damageAmount, bool ignoreShield)
    {
        EnemyRPGAI controller = enemy2.GetComponent <EnemyRPGAI> ();

        controller.DamageEnemy(damageAmount, ignoreShield);
    }