public override void Draw(GameTime gametime, SpriteBatch g)
        {
            g.End();
            g.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend,
                    null, null, null, null, Camera.Transform);

            g.GraphicsDevice.Clear(Color.Black);

            //Si Pause
            if (Paused)
            {
                g.GraphicsDevice.Clear(Color.White);
                g.Draw(pausedTexture, pausedrectangle, Color.White);
                btnPlay.Draw(g);
                btnQuit.Draw(g);
            }
            else
            {
                Player.Draw(gametime, g);

                foreach (ObjCollisionable Object in Obstacles)
                {
                    Object.Draw(g);
                }

                BarreVie.Draw(g);
                EnnemiePatrol.Draw(gametime, g);
            }

            // Scrolling1.Draw(g);
        }
        public override void Draw(GameTime gametime, SpriteBatch g)
        {
            Joueur.Draw(gametime, g);

            foreach (ObjCollisionable muret in Mur)
            {
                muret.Draw(g);
            }

            foreach (EnemyPatrol Ennemie in EnnemiesPatrols)
            {
                Ennemie.Draw(gametime, g);
            }

            switch (CurrentEmplacement)
            {
                #region outBase
            case Emplacement.outbase:
                switch (SideofOutBase)
                {
                case EmplacementoutBase.frontside:
                    g.Draw(GameResources.BunkerUpperView, new Rectangle(0, 0, 800, 500), Color.White);
                    g.Draw(GameResources.Donald, new Vector2(450, 200), Color.White);
                    Animationplayer.Draw(gametime, g, new Vector2(350, 250), SpriteEffects.None);
                    Animationplayer.Draw(gametime, g, new Vector2(450, 250), SpriteEffects.FlipHorizontally);
                    Animationplayer.Draw(gametime, g, new Vector2(30, 150), SpriteEffects.None);
                    Animationplayer.Draw(gametime, g, new Vector2(600, 200), SpriteEffects.None);
                    Animationplayer.Draw(gametime, g, new Vector2(600, 100), SpriteEffects.FlipHorizontally);
                    g.Draw(GameResources.BulleParole, new Vector2(200, 350), Color.White);
                    g.DrawString(GameResources.Texte2, Parole, new Vector2(220, 380), Color.Blue);
                    if (RetourAFront == 2)
                    {
                        g.Draw(GameResources.Cercle, new Rectangle(135, 245, 80, 80), Color.White);
                        g.DrawString(GameResources.Texte, "APPUYER SUR ESPACE", new Vector2(220, 280), Color.Red);
                    }
                    else
                    {
                        g.Draw(GameResources.Test, rFlecheDroite, Color.White);
                        g.Draw(GameResources.Test, rFlecheGauche, Color.White);
                        g.Draw(GameResources.Fleche, rFlecheDroite, Color.Blue);
                        g.Draw(GameResources.Fleche, rFlecheGauche, null, Color.Red, 0f, new Vector2(), SpriteEffects.FlipHorizontally, 0f);
                    }
                    break;

                case EmplacementoutBase.leftside:
                    g.Draw(GameResources.BunkerLeftSide, new Rectangle(0, 0, 800, 500), Color.White);
                    g.Draw(GameResources.Test, rFlecheDroite, Color.White);
                    g.Draw(GameResources.Fleche, rFlecheDroite, Color.Blue);
                    EnnemiPatrouille1.Draw(gametime, g);
                    break;

                case EmplacementoutBase.rightside:
                    g.Draw(GameResources.BunkerRightSide, new Rectangle(0, 0, 800, 500), Color.White);
                    g.Draw(GameResources.Test, rFlecheGauche, Color.White);
                    g.Draw(GameResources.Fleche, rFlecheGauche, null, Color.Red, 0f, new Vector2(), SpriteEffects.FlipHorizontally, 0f);
                    EnnemiPatrouille2.Draw(gametime, g);
                    break;
                }

                g.DrawString(GameResources.Texte, "A Pour Aller à gauche et D pour aller à droite", new Vector2(50, 10), Color.White);
                break;

                #endregion
                #region InBase
            case Emplacement.inBase:
                Joueur.Draw(gametime, g);
                g.DrawString(GameResources.Texte2, "JAUGE DE\nDÉTECTION", new Vector2(10, 10), Color.Blue);
                foreach (ObjCollisionable muret in Mur)
                {
                    muret.Draw(g);
                }
                switch (PartofInBase)
                {
                case EmplacementInBase.A:
                    g.GraphicsDevice.Clear(Color.DarkOrange);
                    g.Draw(GameResources.Test, rDestinationb, Color.White);
                    g.DrawString(GameResources.Texte, "PARTIE \n     A", new Vector2(100, 150), Color.Blue);
                    g.DrawString(GameResources.Texte2, "Partie \n Suivante", new Vector2(rDestinationb.X + 40, rDestinationb.Y + 40), Color.Blue);
                    break;

                case EmplacementInBase.B:
                    g.GraphicsDevice.Clear(Color.IndianRed);
                    g.Draw(GameResources.Test, rDestinationc, Color.White);
                    g.DrawString(GameResources.Texte, "PARTIE \n     B", new Vector2(200, 220), Color.Blue);
                    g.DrawString(GameResources.Texte2, "Partie \n Suivante", new Vector2(rDestinationc.X + 40, rDestinationc.Y + 40), Color.Blue);
                    break;

                case EmplacementInBase.C:
                    g.GraphicsDevice.Clear(Color.DarkGray);
                    g.Draw(GameResources.Test, rDestinationd, Color.White);
                    g.DrawString(GameResources.Texte, "PARTIE \n     C", new Vector2(600, 220), Color.Blue);
                    g.DrawString(GameResources.Texte2, "Partie     Suivante", new Vector2(rDestinationd.X + 10, rDestinationd.Y + 10), Color.Blue);
                    break;
                }
                break;

                #endregion
                #region ExplicationNiv1
            case Emplacement.ExplicationNiv1:
                g.GraphicsDevice.Clear(Color.Black);
                g.DrawString(GameResources.Texte, Parole, new Vector2(), Color.Red);
                break;
                #endregion
            }

            if (BarreDeDetection != null)
            {
                BarreDeDetection.Draw(g);
            }
        }