Beispiel #1
0
 private void OnDisable()
 {
     GoToStun     -= HandleEnemyStun;
     GoToDeath    -= HandleEnemyDeath;
     GoToParasite -= HandleEnemyParasite;
     GoToRoaming  -= HandleEnemyRoaming;
 }
Beispiel #2
0
        public void Init(IEnemy _enemy)
        {
            enemy   = _enemy;
            enemySM = GetComponent <Animator>();

            context = new EnemySMContext(enemy, EnemyEndStunCallback, EnemyEndDeathCallback, AlertCallback, EnemyEndAlertCallback, LevelManager.instance.GetUIGameplayManager());

            foreach (StateMachineBehaviour state in enemySM.GetBehaviours <StateMachineBehaviour>())
            {
                IState newstate = state as IState;
                if (newstate != null)
                {
                    newstate.Setup(context);
                }
            }

            GoToStun     += HandleEnemyStun;
            GoToDeath    += HandleEnemyDeath;
            GoToParasite += HandleEnemyParasite;
            GoToRoaming  += HandleEnemyRoaming;

            enemySM.SetTrigger("StartSM");
        }