Beispiel #1
0
 private void SetRoomData()
 {
     m_boss.GetChildAt(1).TextureColor   = Color.DarkRed;
     m_boss2.GetChildAt(1).TextureColor  = Color.MediumPurple;
     m_boss.GetChildAt(4).TextureColor   = Color.DarkRed;
     m_boss2.GetChildAt(4).TextureColor  = Color.MediumPurple;
     m_boss.GetChildAt(12).TextureColor  = Color.MediumPurple;
     m_boss2.GetChildAt(12).TextureColor = Color.DarkRed;
     m_boss.GetChildAt(7).TextureColor   = Color.DarkRed;
     m_boss2.GetChildAt(7).TextureColor  = Color.MediumPurple;
     m_boss.GetChildAt(2).TextureColor   = Color.MediumPurple;
     m_boss2.GetChildAt(2).TextureColor  = Color.DarkRed;
     m_boss.GetChildAt(6).TextureColor   = Color.MediumPurple;
     m_boss2.GetChildAt(6).TextureColor  = Color.DarkRed;
     m_boss.GetChildAt(9).TextureColor   = Color.MediumPurple;
     m_boss.GetChildAt(3).TextureColor   = Color.MediumPurple;
     m_boss2.GetChildAt(9).TextureColor  = Color.DarkRed;
     m_boss2.GetChildAt(3).TextureColor  = Color.DarkRed;
     m_boss.GetChildAt(10).TextureColor  = Color.White;
     m_boss.GetChildAt(11).TextureColor  = Color.DarkRed;
     m_boss2.GetChildAt(10).TextureColor = Color.White;
     m_boss2.GetChildAt(11).TextureColor = Color.DarkRed;
     m_boss.IsNeo                             = true;
     m_boss2.IsNeo                            = true;
     m_boss2.Flip                             = SpriteEffects.FlipHorizontally;
     m_boss.Flip                              = SpriteEffects.None;
     m_boss.Name                              = "The Brohannes";
     m_boss2.Name                             = m_boss.Name;
     m_boss.Level                             = 100;
     m_boss2.Level                            = m_boss.Level;
     m_boss.MaxHealth                         = 5000;
     m_boss2.MaxHealth                        = m_boss.MaxHealth;
     m_boss.Damage                            = 100;
     m_boss2.Damage                           = m_boss.Damage;
     m_boss.Speed                             = 345f;
     m_boss2.Speed                            = m_boss.Speed;
     Game.PlayerStats.PlayerName              = "Johannes the Traitor";
     Game.PlayerStats.Class                   = 17;
     Game.PlayerStats.IsFemale                = false;
     Game.PlayerStats.BonusHealth             = 180;
     Game.PlayerStats.BonusMana               = 66;
     Game.PlayerStats.BonusStrength           = 125;
     Game.PlayerStats.BonusMagic              = 150;
     Game.PlayerStats.BonusDefense            = 0;
     Game.PlayerStats.Traits                  = new Vector2(16f, 0f);
     Game.PlayerStats.Spell                   = 14;
     Game.PlayerStats.GetEquippedRuneArray[1] = 0;
     Game.PlayerStats.GetEquippedRuneArray[2] = 0;
     Game.PlayerStats.GetEquippedRuneArray[4] = 0;
     Game.PlayerStats.GetEquippedRuneArray[3] = 1;
     Game.PlayerStats.GetEquippedRuneArray[0] = 1;
     if (m_boss != null)
     {
         m_boss.CurrentHealth  = m_boss.MaxHealth;
         m_boss2.CurrentHealth = m_boss.MaxHealth;
     }
 }