public void RemoveBehaviour(EnemyNutrientMainMenuFlock behaviour) { behaviours.Remove(behaviour); }
public void RemoveBehaviour(EnemyNutrientMainMenuFlock behaviour) { behaviours.Remove(behaviour); }
public void AddBehaviour(EnemyNutrientMainMenuFlock behaviour) { behaviours.Add(behaviour); }
public void AddBehaviour(EnemyNutrientMainMenuFlock behaviour) { behaviours.Add(behaviour); }