Beispiel #1
0
 private void selectNewTarget()
 {
     // do
     //{
     target = new Vector3(Random.Range(leftPosition.x, rightPosition.x),
                          transform.position.y, Random.Range(bottonPosition.z, topPosition.z));
     //} while (Vector3.Distance(target, transform.position) > movementRange);
     movementController.moveTo(target);
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     topPosition = GameObject.Find("TopLimit").transform.position;
     bottonPosition = GameObject.Find("BottomLimit").transform.position;
     leftPosition = GameObject.Find("LeftLimit").transform.position;
     rightPosition = GameObject.Find("RightLimit").transform.position;
     movementController = GetComponent<EnemyMovementController>();
     target = new Vector3(Random.Range(leftPosition.x, rightPosition.x),
         transform.position.y, Random.Range(bottonPosition.z, topPosition.z));
     movementController.moveTo(target);
     InvokeRepeating("selectNewTarget", 15, 10);
 }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     topPosition        = GameObject.Find("TopLimit").transform.position;
     bottonPosition     = GameObject.Find("BottomLimit").transform.position;
     leftPosition       = GameObject.Find("LeftLimit").transform.position;
     rightPosition      = GameObject.Find("RightLimit").transform.position;
     movementController = GetComponent <EnemyMovementController>();
     target             = new Vector3(Random.Range(leftPosition.x, rightPosition.x),
                                      transform.position.y, Random.Range(bottonPosition.z, topPosition.z));
     movementController.moveTo(target);
     InvokeRepeating("selectNewTarget", 15, 10);
 }
Beispiel #4
0
    void Update()
    {
        float      distance = Vector3.Distance(transform.position, target.transform.position);
        Ray        ray      = new Ray(transform.position, (target.transform.position - transform.position).normalized);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit, distance + 10))
        {
            if (Vector3.Distance(hit.point, transform.position) <= attackComponent.getAttackRange() && (hit.collider.gameObject.layer == 10 || hit.collider.gameObject.layer == 15))
            {
                movementController.stop();
                attackComponent.AttackTo(target);
            }
            else
            {
                movementController.moveTo(target.transform.position);
            }
        }
        else
        {
            movementController.moveTo(target.transform.position);
        }
    }