Beispiel #1
0
 bool CanPotentialTargetBeSeen(Transform potentialTarget)
 {
     if (Physics.Linecast(head.position, potentialTarget.position, out hit, sightLayer))
     {
         if (hit.transform == potentialTarget)
         {
             Debug.Log("Calling set nav target.");
             enemyMaster.CallEventEnemySetNavTarget(potentialTarget);
             return(true);
         }
         else
         {
             Debug.Log("Calling event enemy lost target and setting patrolling to true.");
             enemyMaster.CallEventEnemyLostTarget();
             enemyMaster.isOnRoute = false;
             // myWanderingAI.isWandering = true;
             patrollingAI.isPatrolling = true;
             return(false);
         }
     }
     else
     {
         Debug.Log("Calling event enemy lost target.");
         enemyMaster.CallEventEnemyLostTarget();
         return(false);
     }
 }
 bool CanPotentialTargetBeSeen(Transform potentialTarget)
 {
     if (Physics.Linecast(head.position, potentialTarget.position, out hit, sightLayer))
     {
         if (hit.transform == potentialTarget)
         {
             MusicPlayer.PlayEnemyFollowingMusic();
             enemyMaster.CallEventEnemySetNavTarget(potentialTarget);
             return(true);
         }
         else
         {
             enemyMaster.CallEventEnemyLostTarget();
             return(false);
         }
     }
     else
     {
         enemyMaster.CallEventEnemyLostTarget();
         return(false);
     }
 }