private void TransferEnemyGroups(Map map) { foreach (var eg in map.LoadEnemyGroups) { enemyManager.AddEnemyGroup(eg); } enemyManager.SpwanEnemies(); //map.ClearEnemyGroups(); }
private void TransferEnemyGroups(Map map) { foreach (var eg in map.LoadEnemyGroups) { enemyManager.AddEnemyGroup(eg); } enemyManager.SpwanEnemies(); //map.ClearEnemyGroups(); }