/// <summary>
    /// Universal transition probability checking function
    /// <param name="nChanceFactor">Equal to one tenth of the persentage.</param>
    /// <param name="state">State trying to transition to.</param>
    /// <param name="fExtraChanceFactor">Extra chance if any (1.0f by default).</param>
    /// </summary>
    public bool Transition(float nChanceFactor, EMState state, float fExtraChanceFactor)
    {
        float nChance = 0f;

        if (nChanceFactor * fExtraChanceFactor <= 10f)
        {
            m_EMFSM.ChangeState(state);
            return(true);
        }
        else
        {
            nChance = Random.Range(0f, nChanceFactor);
            if (nChance <= 1f)
            {
                m_EMFSM.ChangeState(state);
            }
            return(true);
        }

        return(false);
    }