Beispiel #1
0
 void FindEnemies()
 {
     EnemyLibraryCard[] bunch = new EnemyLibraryCard[EnemyLibrary.Lib.Count];
     EnemyLibrary.Lib.Values.CopyTo (bunch, 0);
     enemyPortraitTextures = new Texture2D[bunch.Length];
     enemyAttackTextures = new Texture2D[bunch.Length];
     allEnemies = new List<EnemyLibraryCard> ();
     for(int i = 0; i < bunch.Length; i++) {
         allEnemies.Add(bunch[i]);
         enemyPortraitTextures[i] = Resources.Load<Texture2D> (bunch[i].SpritePath);
         enemyAttackTextures[i] = (Texture2D)Resources.Load("sprites/targeting icons/range " + bunch[i].AttackTargetType.ToString() +
                                                         " " + bunch[i].AttackMinRange.ToString() + "-" + bunch[i].AttackMaxRange.ToString());
     }
 }
Beispiel #2
0
 void FindEnemies()
 {
     EnemyLibraryCard[] bunch = new EnemyLibraryCard[EnemyLibrary.Lib.Count];
     EnemyLibrary.Lib.Values.CopyTo(bunch, 0);
     enemyPortraitTextures = new Texture2D[bunch.Length];
     enemyAttackTextures   = new Texture2D[bunch.Length];
     allEnemies            = new List <EnemyLibraryCard> ();
     for (int i = 0; i < bunch.Length; i++)
     {
         allEnemies.Add(bunch[i]);
         enemyPortraitTextures[i] = Resources.Load <Texture2D> (bunch[i].SpritePath);
         enemyAttackTextures[i]   = (Texture2D)Resources.Load("sprites/targeting icons/range " + bunch[i].AttackTargetType.ToString() +
                                                              " " + bunch[i].AttackMinRange.ToString() + "-" + bunch[i].AttackMaxRange.ToString());
     }
 }
Beispiel #3
0
    // base method. only really used to load an enemy into a specific place in the tutorial
    // and also to load dudes in a saved state (that's why it returns tempEScript)
    public Enemy LoadEnemy(string EnemyName, int xPosition, int yPosition, int health = 0)
    {
        string EnemyToLoad = "prefabs/dummy enemy";

        GameObject tempGO = (GameObject)Instantiate((GameObject)Resources.Load(EnemyToLoad));

        tempGO.GetComponent <GridUnit>().xPosition = xPosition;
        tempGO.GetComponent <GridUnit>().yPosition = yPosition;
        tempGO.transform.position = new Vector3(xPosition, yPosition, 0);
        S.GameControlInst.EnemyObjs.Add(tempGO);

        EnemyLibraryCard EnemyLC = Lib[EnemyName];

        if (EnemyLC.IsSubclass)
        {
            string enemyScriptName = EnemyName;
            enemyScriptName = enemyScriptName.Replace(" ", "");
            enemyScriptName = enemyScriptName.First().ToString().ToUpper() + enemyScriptName.Substring(1) + "Enemy";
            tempGO.AddComponent(System.Type.GetType(enemyScriptName));
        }
        else
        {
            tempGO.AddComponent <Enemy>();
        }

        Enemy tempEScript = tempGO.GetComponent <Enemy>();

        tempEScript.Initialize(EnemyLC);

        if (health != 0)
        {
            tempEScript.CurrentHealth = health;
        }

        return(tempEScript);
    }